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Thread: Factions balance

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  1. #1

    Default Re: Factions balance

    aside from the horrible suspicion that someone sabatoged the game with super peasants and cav with tank treads i would say the best balance could come by unit pricing.

  2. #2

    Default Re: Factions balance

    Quote Originally Posted by mad cat mech
    aside from the horrible suspicion that someone sabatoged the game with super peasants and cav with tank treads i would say the best balance could come by unit pricing.
    Once the battle mechanics problems are fixed and the units adjusted so that they can actually perfom the task assigned to them, you would adjust the unit costs. This means assigning a basic cost to a unit based on its melee power, and then adding in the value assigned to things like anti-cav bonus, ranged effectiveness, mobility and morale etc. These added costs should accurately reflect the true value on the battlefield of the capability being added to the unit. One of the issues in MTW was that the anti-cav bonus and ranged units were overvalued while mobility was undervalued. Even in STW ranged units were overvalued, but the players were able to lower the cost of the ranged units by selling off their honor.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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