Once the battle mechanics problems are fixed and the units adjusted so that they can actually perfom the task assigned to them, you would adjust the unit costs. This means assigning a basic cost to a unit based on its melee power, and then adding in the value assigned to things like anti-cav bonus, ranged effectiveness, mobility and morale etc. These added costs should accurately reflect the true value on the battlefield of the capability being added to the unit. One of the issues in MTW was that the anti-cav bonus and ranged units were overvalued while mobility was undervalued. Even in STW ranged units were overvalued, but the players were able to lower the cost of the ranged units by selling off their honor.Originally Posted by mad cat mech
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