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Thread: Need Unit Cards - Want your work in game?

  1. #31
    Member Member Oleo's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by Kull
    Oleo - Please post the links for your chariots. Thanks!
    Here is the file for:





    http://www.axifile.com?6260686

    The files inside the rar are named like: original_eastern_chariot_scythed.TGA




    I recently made another version, I figured I include that in the rar:

    Filenames like: 2nd_try_eastern_chariot_scythed.tga:
    EB member


  2. #32
    EBII Council Senior Member Kull's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Guys, I want to thank all those who worked very hard to create these UI Cards, especially since I was given multiple versions to choose from. And here are the winners (whose work will soon appear in the v.81 release):

    1) EDU #216 Numidian Cavalry - Puupertti Ruma

    2) EDU #18 and 26 Cidainh Celtic Chariots - Puupertti Ruma

    3) EDU #112 Eastern Scythed Chariots - Oleo

    4) EDU #147 Helenistic Scythed Chariots - Oleo
    "Numidia Delenda Est!"

  3. #33
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Man, I'm trying to figure out how to get renders to work in 3ds max but to no avail. So frustrating. Apparently there is a unit card template ready to go and all you need to do is get the unit to render and do some tweaking and you have pro unit cards. Unfortunately, I have no idea how to go about doing this, I have just downloaded 3ds max for the first time. Anyone have any experience with the program? Know how to use it, render units?


    -edit-
    Found some more tutorials, including the cas importer/exporter, but it's not working. Did everything I think I'm supposed to, final step of actually importing the unit model and it seems like it should work but after loading there is no image on screen. Just the blank 3ds screens.

    -edit-
    Oh my, looks like the units were there, just realllly zoomed out. Off to figure out how to use it with the pre-made backgrounds and whatnot......
    Last edited by Dooz; 02-13-2007 at 10:59.

  4. #34

    Default Re: Need Unit Cards - Want your work in game?

    Still need help in the Art sector? I am a qualified Artist and Designer up to A levels and right now I am finishing up on my first year of my BA Degree. 4 years exp. in Adobe software and 15 years in art (however I am counting from when I picked up a pencil).

    I really love the mod, but I have an ache to quench. Some of the art really stands out from the vanilla artwork in that it looks worse. It is possible, if you are working along side the vanilla panels that you can incorporate the style used for them. That way the mod will have a polished look to it.

    The above goes for not just the unit cards, but the buildings too. This is a fantastic mod and this is the only real gripe for me. Any chance I could help?

    After April 23rd I will have a lot of time to spare, until then it will be a little scarce.

    I have a very niche portfolio in that its just studies of certain things, not full colour illustrations.

    The images here are between 3 to 12 months old, I have not had the time to commit to the forum as of late.

  5. #35
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Quote Originally Posted by Kull
    Obelics - I can't seem to get your files down from Filefront. Please try axifile (i never have a problem with them)
    i know it's late, but i adjusted the link to axifile. Who knows...

  6. #36
    EBII Council Senior Member Kull's Avatar
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    Default Re: Need Unit Cards - Want your work in game?

    Just a note: One of the EB Artists just submitted some beautiful new cards for 391 and 392 (the East and West Auxilia), so those cards are no longer required.
    "Numidia Delenda Est!"

  7. #37

    Default Re: Need Unit Cards - Want your work in game?

    Has anyone volunteered for this yet?

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