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    Orthodox Christian forever! Member phoenix[illusion]'s Avatar
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    Default [Tutorial] How to make normal texture file

    This is a small tutorial for making a normal textures
    Special thanks to Strelac who added his tip in 2nd step

    Please backup your files and make sure that you have Adobe Photoshop
    First of all, you have to convert texture to dds.
    You have to have Nvidia plug-ins for photoshop


    1st Step - Normal Map
    I used mtw2_es_greek_byzantium and mtw2_es_greek_normal as example, and all of these pitcures are from that file.
    This is an example.
    1.Open mtw2_es_greek_byzantium and change it in whatever you want, in by example it's a Rectangle with text Texture.

    When you are finished save it to mtw2_es_greek_byzantium.
    2.Than select background, as it on picture, and press flaten image.

    3.After that go to filter > nvidia filter > Normal map
    Set it as on picture.

    4.Than press ok, and your picture will be like this.

    After that press M button and sellect whole picture, and copy it. Open mtw2_es_greek_normal, but do not close mtw2_es_greek_byzantium.
    5.Paste it on mtw2_es_greek_normal, than save it (mtw2_es_greek_normal whit pasted file) as dxt5 on mtw2_es_greek_normal.
    And that should be it. After that close mtw2_es_greek_byzantium and mtw2_es_greek_normal, but when it asks to overwrite files press no.

    2nd Step - Alpha Channel
    Still using mtw2_es_greek_byzantium.texture and mtw2_es_greek_normal.texture for example

    1.Open mtw2_es_greek_byzantium.texture, press key M, and select whole texture. Copy it.
    2.Open mtw2_es_greek_normal.texture, and click on channel tab, then click on Alpha 1
    It should look like this:

    3.Paste copied texture, it should be gray.
    4.Go to Image->Adjustments->Brightness/Contrast
    Set Brightness to -93 (now it should be dark, with white parts)
    Additional tip [thanks to Strelac]: Instead of using the Brightness/Contrast control, I prefer using Curve control. It allows for adjustment of light, dark and medium tones independently. This gives more realistic gloss. Also, you can manually edit the Alpha 1 to control the reflection of the objects. Use black – to – white tones to suppress the reflection or allow maximum reflection on the objects.

    That's it, save it as mtw2_es_greek_normal.texture
    If there is a question, just ask.
    If there is something you don't understand, just ask.
    Last edited by phoenix[illusion]; 05-12-2007 at 11:43.

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