They don't get any extra bonus stats for more than two ranks, but they do work better in more ranks. Its pretty logical, if you breach first two ranks there are people behind them to replace them, even works decent against pushup.
They don't get any extra bonus stats for more than two ranks, but they do work better in more ranks. Its pretty logical, if you breach first two ranks there are people behind them to replace them, even works decent against pushup.
Last edited by Lavos; 02-02-2007 at 20:30.
I wonder if stacking pike units several deep (say 2 units deep, in ranks of 5) would stop a click behind. Of course that uses up unit slots. If CA doesn't fix the click behind in the patch, then I want 30 unit slots to make up for it![]()
Hunter_Bachus
still it is obvious that because spears are no longer allowed to project two spear ranks forward as they did in barbarian invasion and pikes only fighting two ranks deep is most likely contributing to the overpowered cav problem.
i fail to see reducing fighting ranks in spearmen and pikemen is supposed to balance the game. as i said why did ca do this? in barbarian invasion the schiltrom was perfect absolutely perfect and now its fodder. i know they dont want strong pike units in the game but a major problem why the formation is turning to swords is because they dont have additional two ranks to keep infantry from reaching the formation.
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@dyonis that may sound like a good idea on theory but who could afford to waste all those slots? perhaps you need a nap
Last edited by pike master; 02-02-2007 at 22:33.
Sleep is for wussiesOriginally Posted by mad cat mech
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Hunter_Bachus
cav problem goes beyond pikes, as good s/s infantry will be destroyed to a man from a direct charge in less than 5 seconds...not even elephants did that in rome
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
I worked out how to prevent people from clicking behind it, however it needs some timing, and it worked twice, however I don't know if my opponent clicked behind my unit or not.
Anyway here it goes:
I always play Low Money when I host myself ... because it's cool imo. So I pick my army, Spain (3 Tercio Pikemen, 3 Swords Militia, 1 Arquibusier, 2 Peasant Crossbowmen, 2 Gendarmes). And I lined them up like this, as I always do:
-----[---------arquibusier--------]-----
[----crossbow-----][-----crossbow----]
[---tercio---][---tercio---][---tercio---]
[---sword---][---sword---][---sword---]
[----gendarme-----][-----gendarme----]
Now when playing low money you have a change that your opponent spams cav, so I say the rules are no unit spamming. But sometimes my opponent does spam cav. And I'm willing to fight him then.
So what I did was this:
I sacreficed the Arquibusiers by taking them of skirmish mod and letting them stand like that. He stormed at me with his 5 cav units (he couldn't afford more, 5k hey). 2 on both flanks, and mostlikely the 3 in the middle aimed for everyone of my Tercio Units. I moved my Gendarmes to my flank and made sure he had to use his flanking cav to attack them. I had retreated my Crossbowmen to the rear so only my Arquibusiers were infront of my pikemen. I moved the Sword Militia forward so that there was no gap between my Pikemen and my Swordsmen. He just keeped going and crashed into my Arquibusiers, who interrupted the charge as his cav went into fighting. So I stormed forward with my pikemen and swordsmen and while he was trying to get his cav to storm forward again I was close enough so that the charge was minimal, when I was about 10 game meters away I put my Pikemen on their special stance and he stormed them, killing about 20 of the 120 in each group in the charge but is stalled and can't get through as I move my Swordsmen in immidiatly and take everything of any special stance.
So I slaughter his cav in the melee battle, he wins at both flanks but is left with about 8 cav in each group so that is killed too.
Was a Clear Victory for me.
BTW this was played on Large Unit size, so it could be up to that that the cav charge was less because I had more units.
Normal unit size:
Cav: 48 men
Inf: 60 men (large groups: 75)
4/5
Large unit size:
Cav: 60 men
Inf: 90 men (large groups: 120)
2/3
i prefer a 5k all era game, to high 10k any day
maybe i have a false romantic notion of old mtw, but this just seems like rome with medival units, and in a way it is
i was never a tourney guy, i just liked fun games like elmo or myself hosted![]()
tourny and 10k high is cool, but low florin is where the fun is..bring me your aztecs, your gun armies, your cav spams and your huddled masses and lets have a crazy game![]()
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
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