Quote Originally Posted by Adrian II
If it can be changed, I want to change the composition of re-emerging armies to, say, thousands and thousands of peasants led by some noblemen on foot, maybe some on horseback, and some very good but unsophisticated ranged units.

If that can't be done, I would rather scrap the code altogether than let it stand.

Does anyone here know the answer?

Hello Adrian II,

yes that can be done. You need the Gnome Editor to edit the crusadr_unit_prod file. Column 11 is labeled "Rebelling Troop mixes this unit can belong to" and for peasants it reads:
"CATH_REBELS(15), CATH_LOYALISTS(5), CATH_PEASANTS(10), CATH_BANDITS(12), CATH_ZEALOTS(10), ORTH_REBELS(15), ORTH_LOYALISTS(5), ORTH_PEASANTS(10), ORTH_BANDITS(12), ORTH_ZEALOTS(10), ENG_BANDITS(2), CATH_HERETICS(15), ORTH_HERETICS(15), PAG_REBELS(10), PAG_LOYALISTS(10), PAG_PEASANTS(10), PAG_BANDITS(10), PAG_ZEALOTS(10)"
What you want to change concerning the Re-emergences is the value for LOYALISTS. 0 gives no unit. High numbers mean high probability and numbers.
You have to play around with it a bit. If you have a savegame you may be able to do some tests on that. I don't remember if changes on the unit_prod take effect when loading savegames, but they should.

The Gnome Editor can be found in the download section for MTW under tools.

R'as