Some Senate missions are: Send a Diplomat to X faction, aand negotiate a surrender.
I know, its with a diplomat.
How to do this?
Some Senate missions are: Send a Diplomat to X faction, aand negotiate a surrender.
I know, its with a diplomat.
How to do this?
Names, secret names
But never in my favour
But when all is said and done
It's you I love
As far as im aware it is fairly random, but a way to increase the odds of acceptance drastically is to offer huge cash incentives along with the order to become a protectorate
solution #1
send your diplomat, give them back a few territories, cash and whatever you can put into the negociation.
And pray that the AI consider that you've always been true to your word.
solution #2
send your army do the peace talks instead.
Solution #2 is by far more reliable.
Advice: Wipe the floor with them, Protectorates are more trouble then they are worth.
The Senate is made up of jerks out for your blood, kill them as well.![]()
My advice is to make the senate mad at you as quick as possable, and then you kill the (other) romans before they get too strong!
RIP Tosa, I can't believe you are gone, but we will never forget you
Hi,
Protectorates can only really be allowed by the AI if they are down to one measly little province. The best option in this situation is to first go and ask for a protectorate with a decent diplomat. If they refuse then attack their richest and largest provinces and exterminate them. Once they are down to this one province ask them again. They should be more that willing to accept a protectorate off of you now. Just incase they refuse keep one army within a one turn marching distance so you can besige the enemy town if they say no. In that case you neither lose the senate mission nor do you win it. This means that no favour is aquired off the senate and non is lost. Good luck with your protectorate and cheers!
Dawn is nature's way of telling you to go back to bed
No, you can have bigger protectorates, actually I´ve never had a protectorate of only one province.
The best way is the "Carrot and Stick" approach (at lest, that´s what worked for me occassionally), beat their armies senseless, besiege a lot of their cities and at the same time offer them huge amounts of cash. Keep in mind, negotiating a protectorate is one of the trickiest parts in RTW, so if you fail, you´re not the first one.
Oh, one further thing to consider when thinking about making a faction your protectorate: If said faction is allied to one you plan to go to war with in the forseeable future (that is, at all), you´ll lose your protectorate in 99,99% of the cases, I for my part have never, ever seen an alliance survive the declaration of war on the ally of my ally. It seems the alliance always go in favour of the AI. I´ve heard different, but I can only judge by my own experience.
So, make sure the faction you want as your protectorate has no allies (enemies don´t matter, if in doubt they´ll sign a ceasefire).
I've only successfully negotiated one protectorate, and as Byzantine Knight said, it was more trouble than it was worth.
I was in a short Campaign as the Scipii, and the Senate told me to make Numidia a protectorate. I already had 14 provinces and had destroyed the Carthage faction.
Folks, one of the objectives of the Scipii is to destroy or outlast the Numidians!
Thinking that making them my protectorate would accomplish that, I did, and it was a mistake. I made them my protectorate in the same turn I could have won the short campaign, and another faction won the short campaign a few turns later.
When the Senate tells you to go do something which is contrary to your objectives, they are steering you away from where you should be heading. Don't trust them!
Like most politicians, they are only serving their own interests.
Strength and Honor
Celt Centurion
Last edited by Celt Centurion; 02-20-2007 at 19:19.
Only ever do something for the Senate if it benefits you. If they ask you to do something utterly stupid which throws you way off, tell them to go suck a lemon. Or should that be, Lemonum.
...![]()
César Victor
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Veni Vidi Castratavi Illegitimos
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
yeah protectorate missions are a waste of time...primarily becoz ive nvr successfully negotiated for one and I ignore the senate the most of the time, unless i get some mullah or xtra troops, so since then ive nvr really bothered.
but i would agree, a success, would depend very much on ur diplomatic rep betwn ur fellow man...which means u gotta be very neighbourly and nice to them....but who wants to wait that long to send them packing?....
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Hi
I am playing a campaign at the moment where gaining protectorates is going to be a self imposed short term political objective. I agree that gaining them are usually more trouble than they are worth but on this occasion I want to succeed in gaining protectorates...if only to say Ive done it.
So if anyone has workable methods please share. There was a member on this forum 6+ months ago who had many protectorates. He was unique. Maybe if that was you (I forget the members name) you can chip in now please.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
hey, im dutch and i dont realy get the idea of the protectorate thing. So, your Brutii and the carthaginians accept your offer that THEY become your protectorates, what does it mean then?
Hi Globe,
A protectorate is an alliance, that you can only get with enemies, that gives military access both ways, gains you tribute from the protected faction and causes the protected faction to become much less aggressive! Also their provinces count as your own which is very useful, especially if you need two more provinces and your protectorate is the only way of easily getting them! As said, the AI only seems to allow you to protect them, however, when they are poor and they are under lots of pressure. This is because gaining a protectorate out of a faction is a sort of "surrender", the faction admitting they are defeated, and no faction with any pride would really want to have to do that now, would they! Hope this helps you, cheers!
Dawn is nature's way of telling you to go back to bed
BTW, you can broke the protectorate and be neutral.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
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