Quote Originally Posted by General Appo
One thing in MTW2 that really made me laugh was the voice-work, if it can be called that. Everybody sounds like an over-the-top stereotype of his or hers nationality, the Germans sounds like they´ve been taken from a Monthy Python movie about the Nazi´s, the and the rest have just about the same realism in them. Except of course the Danes and I think Poland, who sounds just like the Russians. Oh the Welsh sounds just like the English, and the Irish like the Scotts. Ridiculous.
I didn't have a problem because it was clearly supposed to be "cartoonish" - not saying that to put the game down, and "representational" is likely a closer word, but you just need to look to the movies and the bright, candy-colored units to give you the tone of the game. It was never supposed to be historically accurate; it was a game that allowed you to recreate huge battles using "miniatures" with medieval trappings. I generally feel that attacking M2TW (or RTW for that matter) on the basis of inaccuracy is like attacking Star Wars for not accurately representing space combat.

For me, M2TW only needs to be consistent within its own context - for example, I would be annoyed if it had da Vinci-based airplane units that could bomb your troops, because that is a science fiction trapping, not a medieval trapping.