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Thread: sacking cities?

  1. #1

    Default sacking cities?

    is there a way to sack select cities using scripts! i'm modding alexander and i think its kind of a must.thanks

  2. #2
    Bibliophilic Member Atilius's Avatar
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    Default Re: sacking cities?

    You'll need to be more specific. Explain what you have in mind.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  3. #3

    Default Re: sacking cities?

    @ Atilius. He had originally posted this in the scriptorium, so I directed him here. He wants to be able to sack three settlements(?), Thebes, Tyre, and one other. He wants it like how the hordes do it in BI.

    I am unsure how to do it, just thought I would clarify what he means. If I understood correctly that is.

    RM3

  4. #4

    Default Re: sacking cities?

    yes thats what i'm trying to do. i don't know if its possible with rtw scripting. but maybe someone on org would know.

  5. #5
    Bibliophilic Member Atilius's Avatar
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    Default Re: sacking cities?

    Do you want the player's faction, the AI factions, or all factions to be able to do this?

    (The short answer is no, but if you're open to cheating maybe something can be done.)
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  6. #6

    Default Re: sacking cities?

    just macedon(players faction).

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