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Thread: Problems converting Venice to a castle.

  1. #1

    Default Problems converting Venice to a castle.

    I've recently taken Venice by way of England, and am unable to convert it to a castle although it's a minor city. Just curious if anyone can give me a quick answer as to why this is an issue?

    Cheers,
    Will

  2. #2
    Member Member Musashi's Avatar
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    Default Re: Problems converting Venice to a castle.

    If a settlement has the word "city" in it's type, it's too big to be converted to a castle.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  3. #3

    Default Re: Problems converting Venice to a castle.

    Much thanks.

  4. #4
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: Problems converting Venice to a castle.

    It is true, thats why you have to startegically place castles on your territorry

  5. #5
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Problems converting Venice to a castle.

    I suppose it may be possible to exterminate the hell out of it when you cap the place, trying to blast it back into being a town. You can't destroy the wall levels, but if extermination can set the walls back a level or more then maybe this would work out for you. I don't really know, I exterminate pretty infrequently.

    If it can affect the city walls, you can of course allow the city to rebel and then retake it and exterminate, as many times as is necessary to make it the right level to flip to a castle.


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  6. #6

    Default Re: Problems converting Venice to a castle.

    Quote Originally Posted by Foz
    I suppose it may be possible to exterminate the hell out of it when you cap the place, trying to blast it back into being a town. You can't destroy the wall levels, but if extermination can set the walls back a level or more then maybe this would work out for you. I don't really know, I exterminate pretty infrequently.

    If it can affect the city walls, you can of course allow the city to rebel and then retake it and exterminate, as many times as is necessary to make it the right level to flip to a castle.
    I originally tried what you're talking about, wasn't able to reduce the wall levels. Also destroyed every building that I could in the hope that the population would become so sparce that it would bump me down to a smaller town, etc. No luck as of yet, perhaps i'll go about it more methodically and test this possibility.

    Thanks again.

  7. #7
    Member Member SnowlyWhite's Avatar
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    Default Re: Problems converting Venice to a castle.

    Doesn't work; if there are stone walls in place, there ain't gonna be a castle there, no matter what you do(think I tested it thoroughly enough, however, obviously, ain't 100% sure)

  8. #8

    Default Re: Problems converting Venice to a castle.

    Speaking of castles, how many do you all normally have versus cities?

    I feel I have too many castles in my Spanish campaign - mostly b/c I have conquered them from the Moors and French (Granada, Toulouse, Bordeaux, etc.). All in all, I probably have 15 castles out of 25 regions. Should I start to convert these? I think they are hurting my trade possibilities.

    Thanks.

  9. #9
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Problems converting Venice to a castle.

    Doge yeah, convert probably at least 10 to cities. As a general rule, if the province can build a port, turn it into a city which will usually work well except for some specific circumstances
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  10. #10

    Default Re: Problems converting Venice to a castle.

    I never change them since the AI never does.

  11. #11

    Default Re: Problems converting Venice to a castle.

    Quote Originally Posted by SnowlyWhite
    Doesn't work; if there are stone walls in place, there ain't gonna be a castle there, no matter what you do(think I tested it thoroughly enough, however, obviously, ain't 100% sure)
    What a shame. Venice seems to be the best location for a Citadel on the campaign map, 3 sides surrounded by water, bridge right out front...

    Curse the M2TW gods, I want my castle!!! lol

    I was hoping to use Venice as my staging point for trashing Miland and the Byzantines.

  12. #12
    Member Member LordKhaine's Avatar
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    Default Re: Problems converting Venice to a castle.

    Quote Originally Posted by Merciless_Doge
    All in all, I probably have 15 castles out of 25 regions. Should I start to convert these? I think they are hurting my trade possibilities.
    Generally with 25 regions you'd be better of having about 5 castles and 20 cities. But it changes depending on where you are and what faction you are. Castles are generally better for troops, security and keeping the population happy. But Cities make far more money, especially if they have a port!

    A big exception is a faction like Milan. Milan has such good militia units that I didn't have a single castle!
    ~LordKhaine~

  13. #13
    Member Member dismal's Avatar
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    Default Re: Problems converting Venice to a castle.

    * shudders *

    Making Venice a castle will cost you like 3000-4000 fl per turn.

  14. #14

    Default Re: Problems converting Venice to a castle.

    Doge: I leave castles that I conquer until I expand several provinces beyond them. Then I convert them to ciites. So my borders always have a few castles on them. It seems to me to be the best way to do it. This leaves a strong bearer on your border but also keeps your economy running since your heartland is all cities.
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  15. #15

    Default Re: Problems converting Venice to a castle.

    Quote Originally Posted by dismal
    * shudders *

    Making Venice a castle will cost you like 3000-4000 fl per turn.
    Perhaps, but I rather enjoy defending (probably all of those cool sea of arrows moments), and Venice just seems like it would be such a tough nut to crack as a castle.

  16. #16
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Problems converting Venice to a castle.

    Change it into a castle then use the the move stack/unit command to make the Mongols appear on your doorstep. Should be fun.


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