That has ever been the case since MTW 1, when two of your allies go to war, you´ve got to chose with which one you want to remain allied.Originally Posted by SadCat
That has ever been the case since MTW 1, when two of your allies go to war, you´ve got to chose with which one you want to remain allied.Originally Posted by SadCat
Because, as we all know, when two tribes go to war one is all that you can score.Originally Posted by Ciaran
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It wasn't the case in vanillia M2TW, for some reasonOriginally Posted by Ciaran
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Do you know what reeeallly annoys me:
Watching 4 moorish assassins trying to kill my general. Failing but I can see them swiping. Meanwhile Moorish spies are getting caught infiltrating al our border cities. Now the Moors are my ally with a Perfect relationship! But they can slaughter my genreals, provoke riots and I can see them do it...
But if I attack them or retaliate in any way MY reputation takes a hit? Huh?
I did not pay attention to this aspect in MTW2 vanilla (before any patches). If my memory does not fail me, the player was not forced to choose sides when allies attacked each other. This is no longer true in 1.02. If one of the player's allies attacks another, there is a pop-up that comes up asking whether the player would like to stay allied to the attacker. If the answer is "no" (or, to be more precise, "cancel"), the player remains allied with the defender, losing his alliance to the attacker. If the answer is "yes", the player remains allied to the attacker and loses alliance to the defender.Originally Posted by PseRamesses
Player receives reputation hit in both cases (remaining allied to the attacker or remaining allied to the defender).
Hmm, that´s CA logic for ya - getting a rep stab for cancel an alliance with an agressor. This has to be modded out!Originally Posted by Slaists
Or you may want to think about who you ally to.Originally Posted by PseRamesses
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Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
That is not really fair, if I ally to the Danes and the French early in the game I have no idea whether they will end up fighting later on...Originally Posted by Vladimir
I see the point in maybe being selective but even that does not always follow through... In my latests game the Poles, Denmark and Hungary are all allied and have left each other alone of many turns. However I could start another game and see Hungary and poland getting into an early fight...
One element of truth is that if you ally with everyone you can then you are either going to have this issue at some point (nore than once) or a uniquely boring campaign...
As for the rep hit for lossing an ally, that is hardly surprizing as you promised both military assistance without specifying defense only... I think the defender/attacker style of the question is simply a easy way to post the question without having to dynamically update the contents of the message with the names of factions concerned.
Seriously, do you really belive that will work???? Have you even played this game? JKOriginally Posted by Vladimir
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No, the AI attacks regardless of culture, reputation or relations. Until this is fixed I´m seriously thinking of modding this feat out of the game completely.
i think its
despicable
deceitful
very untrustworthy
untrustworthy
dubious
mixed
reliable
trustworthy
very trustworthy
immaculate
The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.
Join Capo de Tutti Capi II! It's totally amazing!
I actually have done this with all of the Catholic nations and has essentially made every Catholic nation allied with every other Catholic nation creating a peace within Europe that I have never seen before. All the computers do is to build up cities and train tons of stacks that patrol their borders which lead me to believe that with some careful diplomacy, I may be able to incite a huge war in Europe.Originally Posted by Bob the Insane
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
Or not, inciting wars via diplomacy is something I´ve been trying for quite some time now (mostly trying to get other factions to attack me), usually without success.
I actually had a game with the same: all Catholic factions mutually allied. For some time... However, at some point they started to break alliances and attack each other (not me...)Originally Posted by Xdeathfire
I think it´s more a random thing, like in real life. I´m currently playing HRE (AD mod) and there has been no wars between my catholic brothers for over 70 years.
Destroying a faction will lower your reputation.
Is this always or only when you destroy a faction military?
My cousin plays this on his comp, and i saw something odd the other day, he apparently was playing as the Apache (i think) and he was killing off the French, but he got that Faction Destroyed message a few times in like an hour, and it looked like they kept respawning the faction or something. Does killing the same faction over and over multiply the effect on reputation?![]()
"Don't mind me, i happen the have the Insane trait....." -Me
also happens when you assassinate their whole family line in one turnOriginally Posted by seari
as the moors I did this repeatedly and saw my reputation drop very quickly to levels that would disturb daffy duck
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Does reputation requairements changed in kingdoms? French didnt agree to ransom back their soldiers and after this ive got reliable reputation (playing apache).
My reputation went down from Mixed to Despicable in a single turn, after destroying the Baron alliance (playing as England)!
Don't you think it's a bit too much?
In an enclosed environment like the Britannia campaign your reputation is of little interest but I agree that the drop is a bit heafty.Originally Posted by DVX BELLORVM
may be missing the point but so what if you have a crap reputation. You know that regardless, slowly, turn by turn the AI will double cross you, stitch you up, and forge impossible alliances especially with muslim factions to war against you the catholic one (no excomm). Everyone will hate you and attack once you border them and it will happen whether you are the hero or the villian. Diplomats do not work effectively after trade agreements at the start and serve no purpose at the latter end. you cannot bribe, obtain a ceasefire without paying some extortionate amount, or arrange a marriage without paying a extortionate amount, and alliances well you may as well invest in your own military machine and save the effort, Reputation might as well not be a factor of the game
Originally Posted by Captain Pugwash
If you have a good reputation they are less likely to betray you. Not impossible but less likely. It's possible to go through the game never at war with more than 1 or 2 foes if you keep your reputation high. Although that's quite tricky on VH
Was informed marriage alliances where 'unbreakable' by the AI well as good as especially while the princess was alive. Started as Spain and the heir marrried the portuguese princess tha came calling. Portugal attacked by turn 12 and I hadnt even started on the rebels. heard this was to be expected with this faction so tried the French. same thing happend though they waited about ten turns before breaking. Waste of time.
Yeah I allied[marriage both ways] with the Danes. I had Bruges they had Antwerp.
They declared war before the first lot of faction leaders died.
Damn idiot joined in a river battle.
Set up so my archers so they could fire straight down the bridge.
Dumb Ai then routed and ran left side to right side and back Spearmen on both sides gave him a right mauling.
he could have just ran back down the bridge but nooooooooo.
I was trying to wait till he was faction leader then I would have assasinated the family getting some good free[ish] land.
Just follow the guidelines and your rep will increase bit by bit.Originally Posted by gingergenius
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