I did not pay attention to this aspect in MTW2 vanilla (before any patches). If my memory does not fail me, the player was not forced to choose sides when allies attacked each other. This is no longer true in 1.02. If one of the player's allies attacks another, there is a pop-up that comes up asking whether the player would like to stay allied to the attacker. If the answer is "no" (or, to be more precise, "cancel"), the player remains allied with the defender, losing his alliance to the attacker. If the answer is "yes", the player remains allied to the attacker and loses alliance to the defender.Originally Posted by PseRamesses
Player receives reputation hit in both cases (remaining allied to the attacker or remaining allied to the defender).
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