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  1. #1
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: Adding Character Traits

    thnx
    my list was smaller, hope they all work
    have you mayve aslo a list of retinues and any idea how to add them??

  2. #2

    Default Re: Adding Character Traits

    Quote Originally Posted by zstajerski
    thnx
    my list was smaller, hope they all work
    have you mayve aslo a list of retinues and any idea how to add them??
    I've only made my way through the non-muslim traits. Haven't ventured into ancillaries yet.

    Perhaps i'll have a list up some time this week.

  3. #3
    Member Member Memnoch's Avatar
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    Default Re: Adding Character Traits

    Awesome list mate, cheers for that. I've been using the very detailed trait list posted on this site but it doesn't have some of the traits for non-generals, so this is very useful.

  4. #4
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: Adding Character Traits

    Quote Originally Posted by good_will_shopping
    I've only made my way through the non-muslim traits. Haven't ventured into ancillaries yet.

    Perhaps i'll have a list up some time this week.

    cheers, will be waiting for it :)

  5. #5
    Member Member Armenia_Byzantium's Avatar
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    Default Re: Adding Character Traits

    I think its about time i make my merchants supreme
    And therefore I have sailed the seas and come to the holy city of Byzantium






  6. #6

    Question Re: Adding Character Traits

    I'm having a problem with adding traits to minor characters, primarily with getting the program to recognize their names. Royalty is easy, unlike in the Rome Total War games royalty don't have family names, so all one has to do is enter the first name surrounded by quotation marks, i.e., "Robert", "William", etc. When I've tried to enter the names of generals who married into the family, or spies I have a problem. In Rome Total War most characters had both first names and surnames. I would enter the name as "Caesar Julii", etc, etc. With MTW2 however I find that Medieval Shell won't recognize compound character names such as "Robert Elliotts". I tried fusing the names together, i.e., "RobertElliotts" or binding them together with a line, i.e. "Robert_Elliotts" but Medieval Shell still won't recognize them. Even worse I'm sure are those characters with place names such as "Robert of Bedford". Has anyone come across this problem and found the solution?

  7. #7

    Default Re: Adding Character Traits

    Ah ha, now I get it. You take the character in question, move him somewhere where you can select him alone, select him, and then use "this" without the quotation marks as the character's name. So you enter: give_trait this "CharacterTrait" value (where value is a number usually between 1 and 3 but sometimes between 1 and 5) to add the trait.

  8. #8

    Default Re: Adding Character Traits

    I don't get it. Do I type this stuff while I am actually playing the game? If I do, what exactly do I type? Let's say I want to give my imam Mahfouz the Warmonger trait. What EXACTLY do I type?

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