I believe that some units in the game are too easily recruited and it makes pretty weird wars.
First of all, certain units require nobility or some physical traits, which you can not find in abundance. You just can not have 6 armies walking around full of Knights in shining armor, or perfect archers or pikemen. You just simply can not create an archer out of everybody, it takes some skill.
The same for all units. There was a reason for most armies in Medieval times to be made of what we call rabble, simple because there were a lot of them.
Plus, some people eventualy die. It simply does not make sense for a unit you create to stay around forever when your leaders, generals and even merchants die. They die, they get replaced, if they are sustained units. That means, they take up possible recruits. And this also means that they will limit other units to be formed off constantly.
In addition, it does not make sense to be able to recruit and sustain soo large armies in small provinces. How on the world are you going to feed them? Remember that they did not have 'canned food' or 'protein packs' to feed them, they fed from the local population and that can only be possible if it is large enough a region.
So, in short, I believe unit recruitment shall be totaly reconsidered. Putting more reality to the game will make it harder, thus answering all the pleas for countless demands on better campaigns. If all you could recruit is a few good units and large numbers of rabble, then you will see you just can not roll over whole world in a few turns.
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