Hi everyone, I'm just after some advice:
When using Big Map Labyrinth (which I must say is excellent) as a base for my own map I get this error:
Just to clarify, I haven't had any problems or errors running an unmodified version of BML, so this error must be of my own making.09:37:48.203 [script.err] [error] Script Error in BigMapLabyrinth/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 69, column 12
could not create settlement at script line 69.
Because my mod has an Aztec-like culture, the Ocean Tribes, I copied the entry for Tenochtitlan from vanilla, changed the region name to "Foinil_Island" and made all the appropriate changes to the other files so this name would be recognised, and indeed I now get no "could not find name in string-table" errors. Instead I get the error above.
This is the settlement entry which seems to be causing the problem:
To further clarify, I'm not wanting to play as the Aztecs, but as the Russians, for whom I've added other settlements down the list, which will no doubt also have this error, but if I can fix this one I can fix the others. I've added the three settlements I've done so far in the same order in which they appear in the descr_regions.txt and in the same format (number of lines between entries etc.) as in the vanilla descr_strat.; >>>> start of factions section <<<<
faction aztecs, balanced smith
ai_label default
denari 50000
denari_kings_purse 10000
settlement
{
level city
region Foinil_Island
year_founded 0
population 9000
plan_set default_set
faction_creator aztecs
building
{
type core_building stone_wall
}
building
{
type temple_pagan high_temple
}
}
I suspect I will need to add all the new regions I've made to descr_strat, but if I can get past this error (like I nutted out the "could not find settlement name in string-table" one) then I'll be right as rain.
If any more details are needed for a diagnosis, I'll provide them immediately.
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