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Thread: Rebels- how to deal with them?

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  1. #1
    Member Member Razor1952's Avatar
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    Default Rebels- how to deal with them?

    I've played england/france/spain and really not had much trouble with them.Just sent the locals to deal staightway with them.

    However as Russia(VH) I spend more time getting rid of these pesky trade hampering guys than trashing the opposition. Leaving them really knock your trade.

    So Russia in particular is susceptible to these because of their large distances involved and multiple turns necessary to assemble a suitable source.

    Novorogod is a case in point, 100% orthodox , no unrest well managed city(I think) > 3k income , still gets lots of rebels to deal with.

    I love Kazaks as they are cheap and fast and deal with most rebels though they need to be played not autocalced for some reason otherwise you largely loose on autoclac. Nevertheless endless kazak battles is bit tiresome and a more permanent solution would be good.

    In RTW I think forts reduced rebel spawning, is this the case in MTW2? If so will more than 1 fort do better?. I've tried this but my numbers are too small to yield a definite result.

    Anyone else have ideas (apart from modding of course).
    Such is life- Ned Kelly -his last words just before he was hanged.

  2. #2

    Default Re: Rebels- how to deal with them?

    spam watchtowers in your lands with your generals? Think rebels can't spawn in your line of site, might cost a few gs, but nothing compared to maintaining/using a kazakh army for a long itme

  3. #3
    Member Member Razor1952's Avatar
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    Default Re: Rebels- how to deal with them?

    No watchtowers don't work, infact they probably attract them, also leaving fog of war means that rebels may be present and you don't detect them.

    I've also had rebels ambush me, (quite often in fact) though they usuaully appear and dissapper each turn. Spies will reveal them.

    An interesting way to use watchtowers is as a rebel attractor, place the watchtower near a choke point and your opponents don't like to take out your rebels for you to get at you, hence they serve as protection albeit costing you in trade.
    Such is life- Ned Kelly -his last words just before he was hanged.

  4. #4
    Member Member Razor1952's Avatar
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    Default Re: Rebels- how to deal with them?

    No watchtowers don't work, infact they probably attract them, also leaving fog of war means that rebels may be present and you don't detect them.

    I've also had rebels ambush me, (quite often in fact) though they usuaully appear and dissapper each turn. Spies will reveal them.

    An interesting way to use watchtowers is as a rebel attractor, place the watchtower near a choke point and your opponents don't like to take out your rebels for you to get at you, hence they serve as protection albeit costing you in trade.
    Such is life- Ned Kelly -his last words just before he was hanged.

  5. #5
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Rebels- how to deal with them?

    I usually mod brigands away completely. They pop up so often, completely without warning (not even a message box), that many times I'm left wondering why I'm not earning as much money as I should be, only to realize that there's a unit of peasants right outside my capital cutting off trade. Brigands should be more of an 'event'; a big thing like an attempted coup or major rebellion, rather than just a constant annoyance that forces you to scan the entire map every turn to make sure your trade routes are intact. Tedious micromanagement, just to eliminate several cheap units in pointless battles. Currently, brigands are like weeds, and weeding has to be one of the most uncool activities in history.

  6. #6
    Cynic Senior Member sapi's Avatar
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    Default Re: Rebels- how to deal with them?

    @dopp - i'm forced to agree.

    I just ignore them entirely, and take them out when i have 5 generals to lose :)
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  7. #7
    Member Member Razor1952's Avatar
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    Default Re: Rebels- how to deal with them?

    I'm happy to deal with a few rebel, particularly as they can be used to get Man of the hour and experience upgrades for your troops, so I don't want to eliminate them, just come up with a strategy to control them , which is why I would like to know if Forts work in this capacity in MTW2.

    I guess if no-one knows I'll have to figure out a way to test this hypothesis, which occurs to me a difficult thing for a 'random?'event.
    Such is life- Ned Kelly -his last words just before he was hanged.

  8. #8

    Default Re: Rebels- how to deal with them?

    I'm playing as Spain right now and who knew that it would be this hard Moors are every where, ImaNNNNs, and unrest, I have small army of spies and assassins running around every where "NIGHT MARE" Now all of a sudden Rebels are pop, pop, pop all over my lands and i'm at war with France, Moors, and on the verge of EXCOM from my own pope!!!! But yes rebels are a necessary evil they give are Generals ****** and who can pass up "Man of the hour" no matter how many turns and Capt. you fight with. You will have to hunt them down and kill them all/all of the time I only use forts in choke points or when I want to re rout an enemy army. Watch towers are ok but I rarely use them only early in a game or on my most frontal boarders. To my knowledge I have never known either to stop the spawning of rebels.
    "THE WRATH OF GOD IS UPON US ALL"

  9. #9
    Member Member LordKhaine's Avatar
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    Default Re: Rebels- how to deal with them?

    I often keep a general with an all horse army around just to take out rebels. Horse archers work especially well, along with some light horse. Works especially well in Russia, where you do come across a staggering amount of rebels. Also this way you'll typically gain a rather uber stack of elite horse with a good general, who can be a real help in a sticky situation (enemy stack appearing out of nowhere, spies causing revolt etc)

    An alternative is to keep a castle here and there, and station an emergency army inside to charge out to protect the nearby cities from rebels. Doesn't work so well in large countries though, but it also adds a fallback position to increase security for your country.
    Last edited by LordKhaine; 01-29-2007 at 16:30.
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  10. #10

    Default Re: Rebels- how to deal with them?

    I usually take a look at any rebel armies that show up. If they're a decent looking full stack I'll ignore them completely. If they're a small band of trash troops I'll use them to train up some HA's or cavalry. Good for getting new generals too.

    In my Moorish campaign I eliminated Portugal on turn 3 and Spain on turn 11 and their field armies were left to sit around for the next hundred turns getting older.

  11. #11
    Knight of Santiago Member baron_Leo's Avatar
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    Default Re: Rebels- how to deal with them?

    I usually use my generals for this purpose. I go next to the rebels, buy all the mercs I can get kill the rebels with autocalc and then disband the mercs and go home with the gen. This works all of the time, though I have never played with russia It could work there also.
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  12. #12

    Default Re: Rebels- how to deal with them?

    Quote Originally Posted by ASPER THE GREAT
    I'm playing as Spain right now and who knew that it would be this hard Moors are every where, ImaNNNNs, and unrest, I have small army of spies and assassins running around every where "NIGHT MARE" Now all of a sudden Rebels are pop, pop, pop all over my lands and i'm at war with France, Moors, and on the verge of EXCOM from my own pope!!!! But yes rebels are a necessary evil they give are Generals ****** and who can pass up "Man of the hour" no matter how many turns and Capt. you fight with. You will have to hunt them down and kill them all/all of the time I only use forts in choke points or when I want to re rout an enemy army. Watch towers are ok but I rarely use them only early in a game or on my most frontal boarders. To my knowledge I have never known either to stop the spawning of rebels.

    I'm playing as portugal and found an effective tactic was to build a fleet and block the straits at Gibraltar. This kept the moors from sending imams and armies north while I conquered and converted Cordoba and Granada. Then I sent my assassins and priests across the straits (keeping the fleet there) and starting converting and assassinating. Crusaded against Algiers and then eventually assassinated the moors out of existence.
    Creator of The Crusades a complete modification for Barbarian Invasion
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  13. #13

    Default Re: Rebels- how to deal with them?

    Rebels in large territories like Russia are always a problem. There are a couple ways to deal with them.

    1) watchtowers. Know where they are at. Remember that rebels are drawn to watchtowers, so place them OFF the road a couple steps so that they won't linger on your roads and hurt trade like they would otherwise. Your watchtowers will either spot rebels, or the greyed-out map area around a watchtower will let you know you've got some sitting on a watchtower you own. I like to place redundant watchtowers so that I can spot rebels sitting on another watchtower to estimate their strength.

    2) Diplomats bribing. Only for the rich, bribing in this game is insanely expensive.

    3) Roving generals. Make sure to use an all-cavalry stack so you can move around quickly to eliminate rebels. An up-and-coming general gets a lot of excellent commanding practice from leading around 6 other cav stacks in a rebel hunt. If it's only one unit of rebels, have your general take them on alone so he can get some bravery traits, and perhaps some chivalry.

    4) Ignore them. If they've been drawn off to out-of-the-way watchtowers, then you can just ignore them for a while until it's convenient.

  14. #14

    Default Re: Rebels- how to deal with them?

    The rebels in Russia are mostly pushovers. A three squad stack (bodyguards,
    Kazaks, and Boyar sons) can take care of most rebel stacks. If you are like
    me, and don't let a settlement build or recruit without a governor, you will
    usually have a general nearby. As a rule, I have four governors managing
    the Russia homelands, one each for the Novgorod, Moscow, Vilinius, and
    Bulgar regions.

    In my current game, at about turn 50, I have lost one or maybe two of these
    governors to rebels, but now their escorts are fully trained, and they do not
    age. It is amazing what damage a team of archer and javelin cavalry can
    do to a stack that's composed mostly of infantry. Just have enough towers
    to detect rebels, and send a spy when there is unrest from a unknown source.
    Last edited by Tuidjy; 01-29-2007 at 18:59.

  15. #15

    Default Re: Rebels- how to deal with them?

    Thank's "Caz Brick" that is short for your name. Cool avatar too!!! Yep i'm flooding Africa with spy's in cites, and assassinating any Moor, that comes my way. The priest is that a pack, flock, herd, swarm, ect... i'm not sure but I hope to have the Cardinalship all mine.
    "THE WRATH OF GOD IS UPON US ALL"

  16. #16

    Default Re: Rebels- how to deal with them?

    Has anyone else had a problem with units going rebel. I would guess that about 1/4 of my armies without a 6+ loyality general, spy, or assassin are going Rebel? Does the current leader have an affect on this? I just had one large army go rebel with a spy in it. At least the unit it had a spy in it last turn. Don't see him around now? My guess is that the spy died, although I don't remember the message for his death? I had noticed in RTW that armies or cities with an assassin in them were never bribed, and have never in any total war game seen a unit go rebel (except due to squalor in RTW), or be bribed with an assassin it. On another post someone made that same claim for spys. They do seam to cut the odds of amies from going rebel way down. Still wondering about that one time though? The rebel thing was the last straw on that campaign. I was steamrolling and getting tired of micromanaging stack movements due to the rebel issue. Time for a new game.

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