@dopp - i'm forced to agree.
I just ignore them entirely, and take them out when i have 5 generals to lose :)
@dopp - i'm forced to agree.
I just ignore them entirely, and take them out when i have 5 generals to lose :)
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I'm happy to deal with a few rebel, particularly as they can be used to get Man of the hour and experience upgrades for your troops, so I don't want to eliminate them, just come up with a strategy to control them , which is why I would like to know if Forts work in this capacity in MTW2.
I guess if no-one knows I'll have to figure out a way to test this hypothesis, which occurs to me a difficult thing for a 'random?'event.
Such is life- Ned Kelly -his last words just before he was hanged.
I liked rebels in MTW 1 much better, they only pooped up when happiness was below 100% in an province. That made sense, and the appearance of rebels predictable and controllable. RTW did away with that and MTW 2 continues in the same way, with their completely random rebel spawn. Off they go, I say.
I´ve got no problems with cities rebelling due to bad management, but I hate things I have no influence whatsoever on, and those road brigands show up no matter what.
Theoretically, you could cover your lands with peasants so that teh 'area of effect' around them stopped rebels spawning, as well as hostile agents walking in![]()
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
power up your diplomats by bribing them. It can be eye wateringly expensive though...
What, people in a Total War game complaining about having to fight battles? You want small, easily defeated rebel stacks roaming your territory. You need them to valor up your generals and troops. Just assemble some flying columns (cavalry) and build a few forts and instant experience! Why do you think rebel farming is so important in M1?
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I agree with this post, and would add that you can get "Man of the Hour" opportunities, too. Gets the generals out of the towns where they can pick up some merc captains and other battle-related retainers.Originally Posted by Vladimir
Good luck doing it in RussiaOriginally Posted by sapi
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Never underestimate your enemy, even if he is AI controlled.
I usually attack them with whatever I have on hand in the area.
If it's a little stack of rebels, the nearest garrison of militia will usually suffice.
If it's a big enough stack I will order up some better troops first. If I happen to have a general around I'll let him fight. But then I'll usually send those troops up to the front. The new ability to build multiple units per turn eliminates the need to keep an army back to deal with rebels. You can raise as big an army as you need in a couple turns.
No need to rush, but it's too expensive to leave them around for the long term.
I build forts and arm them with basic armies. Mostly militia but also cavalry. These forts are placed in regions I have pacified (not near my borders) and serve the various cities near them. Normally its 3-4 cities per each fort. They will take on rebels that appear but also allow me to keep my garrisons to a minimum because if the enemy does land a war party and try to attack my fort garrison can intercept them or, at worse catch them at seige and attack their rear. I've found that to be useful. If I was russia of course I would up the amount of forts to cover the distances. Plus I would use forts to stuff up access to the Eurasian steppes by the turks and mongols.
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