power up your diplomats by bribing them. It can be eye wateringly expensive though...
power up your diplomats by bribing them. It can be eye wateringly expensive though...
What, people in a Total War game complaining about having to fight battles? You want small, easily defeated rebel stacks roaming your territory. You need them to valor up your generals and troops. Just assemble some flying columns (cavalry) and build a few forts and instant experience! Why do you think rebel farming is so important in M1?
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I agree with this post, and would add that you can get "Man of the Hour" opportunities, too. Gets the generals out of the towns where they can pick up some merc captains and other battle-related retainers.Originally Posted by Vladimir
Well if you find out that one of your family member has become useless due to bad traits, send him by himself off to the nearest rebels. If he dies, you get another spot for another man while if he lives he might get some good command skills
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
I hate fighting rebels as much, or more, than I am fighting other factions. It's not "Total Rebellion".
You should only get rebellions if things are being run wrong. Besides, as for using them for something... there's no reason you can't just run a region wrong if you want. Rebellion farming in STW/MTW was fun.
And as to the need to create new generals, I'm not terribly fond of the current absolute requirement to have a general somewhere to get something done there. It feels like an artificial and unrealistic constraint. You'd think anyone of decent official-ness could see to the king's demands. It seems to me like diplomats and princesses should be able to carry out your orders in a settlement... they wouldn't have all the advantages of dread/chivalry but they ought to be able to cue up construction and recruit units. They DO represent the king after all.
propa·gandist n.
A person convinced that the ends justify the memes.
So how can I cut down on rebel spawn? I remember seeing a post on that in RTW, not sure how to do that in M2TW.
There´s a tool for that, which inserts no_brigands lines in each regional entry of descr_strat, therefore removing the random rebels. I´m not entirely sure where to find it, though.Originally Posted by DukeKent
I´ll certainly use it in my next campaign, for I don´t mind rebels if they can be explained (like those of MTW 1), but I hate, with a passion that makes the fires of Hell a paltry campfire in comparison, everything that is nothing but a mere annoyance and not down to any of my actions. And randomly upspringing rebels fall into that category.
Last edited by Ciaran; 02-05-2007 at 11:25.
its seem like a silly ecploit to be able to gain experience by random 3 miltia spear rebels who pop up in a province u controlled since the begining of the game and which is 100%+ loyal. i wouldnt mind occasional rebellions that mattered like a full stack of avaragr to good troops renbelling in some province so u had a real battle in your hands once in while. but this piddly rebel stacks are just annoying i just send an army that can crush them and autocalc
"Forgiveness is between them and god, my job is to arrange the meeting"
If you want to strengthen your army and have your army gain more experience for the future fight the rebels when they have a reasonable size army to fight.
And therefore I have sailed the seas and come to the holy city of Byzantium
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