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Thread: Question about Galatia

  1. #1

    Default Question about Galatia

    When I as the Seleukids conqeered Ankyra and installed a type IV government, I found that the level 4 regional barrack gave access to Tindanotae, whereas taking the region as the Romani gave Galatikoi Kuarothoroi at that level, with no Tindanotae even at level 5. It seems strange to me, given that the description implies that Kuarothoroi are the most hellenised of galatians, that they are not available to a hellenic state. Is this a bug, or intentional?

  2. #2

    Default Re: Question about Galatia

    Quote Originally Posted by Kongeslask
    When I as the Seleukids conqeered Ankyra and installed a type IV government, I found that the level 4 regional barrack gave access to Tindanotae, whereas taking the region as the Romani gave Galatikoi Kuarothoroi at that level, with no Tindanotae even at level 5. It seems strange to me, given that the description implies that Kuarothoroi are the most hellenised of galatians, that they are not available to a hellenic state. Is this a bug, or intentional?
    Sounds like a bug
    I shouldn't have to live in a world where all the good points are horrible ones.

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  3. #3
    Gangrenous Member Justiciar's Avatar
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    Default Re: Question about Galatia

    Could just be a question of the other buildings in the city..
    When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball

  4. #4

    Default Re: Question about Galatia

    Yep, because if you install type II and develop the town enough you'll be having acces to that Galatian Shock Infantry...
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  5. #5

    Default Re: Question about Galatia

    Strangely enough that worked. With Type II government Kuarothoroi becomes available at level 4 factional MIC. Still seems like an inconstitency though.

  6. #6

    Default Re: Question about Galatia

    Quote Originally Posted by Kongeslask
    (...) given that the description implies that Kuarothoroi are the most hellenised of galatians (...)
    I think there is your answer. To the Romani these soldiers are "foreign" and require a regional MIC, but to Hellenic factions they are "factional" troops and thus require a factional MIC.

  7. #7

    Default Re: Question about Galatia

    Quote Originally Posted by Batahr
    I think there is your answer. To the Romani these soldiers are "foreign" and require a regional MIC, but to Hellenic factions they are "factional" troops and thus require a factional MIC.
    Hum this becomes very subtle. In my Averni campaign, I wonder for every surrounding region whether their troups are considered as "factional" or "foreign" (for Cis-Alpine Gauls, or Celtiberans for example). I wish EB team would release a speadsheet like we had for 0.74 detailing recruitment possibilities...

  8. #8

    Default Re: Question about Galatia

    Quote Originally Posted by Numahr
    Hum this becomes very subtle. In my Averni campaign, I wonder for every surrounding region whether their troups are considered as "factional" or "foreign" (for Cis-Alpine Gauls, or Celtiberans for example). I wish EB team would release a speadsheet like we had for 0.74 detailing recruitment possibilities...
    Factional ;) Cept the celtiberian units, of which there aren't any yet.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  9. #9

    Default Re: Question about Galatia

    There will be a lot of changes in this area. We haven't really moved the non-factional (but clearly core units to a faction) out of the regular MIC's into the local ones. This will take place moreso in the build subsequent to 0.81.

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