I've found getting a roman triumph a little difficult, so I'm attempting to relax the requirement a bit. The Imperator, to be spacific. I'm new @ this so please keep that in mind. Here is what I've found in the 'export_descr_charactor_traits.txt' file:

Spoiler Alert, click show to read: 
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;Trigger: Imperator_granted_PostBattle_Defender_normal_UnitSize
; o <Imperator> 1 Chance 100
; o <Triumphator> 1 Chance 100

Trigger Imperator_granted_PostBattle_Defender_normal_UnitSize
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and not WasAttacker
and FactionType seleucid
and Trait UnitSize = 2
; and NumEnemiesInBattle > 500
and NumFriendsInBattle > 500
and BattleOdds > 0.7
and PercentageEnemyKilled > 30
and Trait BattlePoints > 3
and Trait Imperator < 1

Affects Imperator 1 Chance 100
Affects Triumphator 1 Chance 100


  • I realize I'll need to make changes to all unit sizes (I play on normal) and for both attacker and defender.

  • What is with he 'FactionType seleucid' and 'Triat UnitSize = 2'?

  • If I had to guess, changing 'NumFriendsInBattle > 500' to say > 250 would have my disired effect. I'm just looking to make the Imperator trait a little more common. But not too common! So far, I've yet to find an enemy stack > 500 vs my stack > 500 that will give me 0.7 odds or worse. They build too many damn militia! I'll try this out when I get home tonight. Thoughts?