In my campaign I was able to build Casse Chariots in the starting Casse city at about the level IV MIC. I remember having to go through a level where I didn't get any new troops first, though.Originally Posted by Ludens
In my campaign I was able to build Casse Chariots in the starting Casse city at about the level IV MIC. I remember having to go through a level where I didn't get any new troops first, though.Originally Posted by Ludens
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Thanks, that would explain it. This thread gave me the impression that the Celts only had three MIC levels.Originally Posted by Zim45
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No problem. How do find playing the Casse? I was ahving fun in my campaign, until in a single turn I managed to both lose a battle I couldn't afford to lose and hit an unavoidable CTD during Hayasdan's turn.![]()
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They are a pretty interesting faction, but frankly if you can prevent that Balroa stack from besieging you during the first ten turns or so, you're pretty much secure. Then it's just a saving for a big army and taking the rebel cities one by one. I guess it will get more interesting when start meddling on the mainland, but until then it's going to be smooth sailing.
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I'll second that. Although a stack of bandits which included two units of those swordsmaster guys spawning right next to Camulosadae around turn seven or so kinda gave me a scare. Thankfully they just sat there all Neutral until I'd grown in my back yard a big enough army to get rid of them and start turning the British Isles into a way anachronistic United Kingdom.![]()
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I remember that in 0.80 the non-general chariots (not anymore, apparently) and the Casse jav cav were only available after the first Celtic reform, so for the latter you probably have to wait till 220 BC.Originally Posted by Ludens
This more or less describes my experience in my old 0.80 Casse campaign, though on the continent I ran into difficulty fighting the Romani who sometimes expand like the plague. The Sweboz were less of a nuiscance, but (I think) only because I cut off their northern expansion route fairly early in the game. Also it appears the Aedui are generally doing better in post-0.80 versions.Originally Posted by Ludens
I think that maybe scripted rebel events for the Midlander and Irish provinces, like those in Iberia would spice things up, though I think this will hurt the Casse really badly if they're handled by the AI.
Yeah, things became much more interesting once I hit the mainland. Beware full-strength units of Gasatae with double gold chevrons. *shudder*
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
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