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Thread: Celtic Questions

  1. #1

    Default Celtic Questions

    A couple of things. I'm playing as the Aedui.

    1. Brihentin. The celts need their 3rd reform to get them, but have them as guards at the start and other factions like Carthage can recruit them at the start. Also the galatian version, Lavotuxri are recruitable at the start.

    2. Remi Mairepos. Where do you recruit these? I have the 3rd reforms and 3rd reform MIC at level 4 *the max since you can only get type 2 gov* on both mainland Belgae proviences but still can't get them.

    3. 2nd Reform. Does this do anything? As far as I can tell, all it adds are Carnute Cingetos*love these* in their 1 provience, Cwmyr in Britian *and other midlander units for them I guess*, Milnaht *which are lovely*, and Gaelaiche. So other then a few regional troops, you only get 1 new troop type across a wide area. Am I just missing something or is there more out there. *Note I have all of gaul, ireland, north italy, and all of britian except the Casse town and the 1 right above that.*
    I shouldn't have to live in a world where all the good points are horrible ones.

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  2. #2

    Default Re: Celtic Questions

    Bumpy
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  3. #3
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Post Re: Celtic Questions

    Quote Originally Posted by Fondor_Yards
    A couple of things. I'm playing as the Aedui.

    1. Brihentin. The celts need their 3rd reform to get them, but have them as guards at the start and other factions like Carthage can recruit them at the start. Also the galatian version, Lavotuxri are recruitable at the start.

    2. Remi Mairepos. Where do you recruit these? I have the 3rd reforms and 3rd reform MIC at level 4 *the max since you can only get type 2 gov* on both mainland Belgae proviences but still can't get them.

    3. 2nd Reform. Does this do anything? As far as I can tell, all it adds are Carnute Cingetos*love these* in their 1 provience, Cwmyr in Britian *and other midlander units for them I guess*, Milnaht *which are lovely*, and Gaelaiche. So other then a few regional troops, you only get 1 new troop type across a wide area. Am I just missing something or is there more out there. *Note I have all of gaul, ireland, north italy, and all of britian except the Casse town and the 1 right above that.*

    One of the EB guys that has been working of recruitment probably needs to respond, but I'll add a few comments until then...

    To be honest, I can't remember exactly how the reforms worked in 0.8.. but I do remember that there are major problems and the system has been reworked in 0.81.

    This is what things should have looked like in 0.8, but I believe that wasn't the case.


    RECRUITMENT:

    MIC 1

    Lugoae
    Gaeroas
    Iaosatae
    Sotaroas
    Gaelaiche
    Aljáz-Gae
    Belgae Batacorii

    MIC 2

    Bagaudas
    Botroas
    Bataroas
    Pictone Neitos
    Belgae Milnaht
    Gaesatae
    Kindax
    Leuce Epos
    Taramonnos

    MIC 3

    Mori Gaesum
    Carnute Cingetos
    Arjos
    Neitos
    Solduros
    Brihentin
    Remi Mairepos


    REFORMS:

    The Celts should have three reforms:

    Early - Fiattobadatoa / Time of Freemen (Start Date)
    Mid - Boannabadatoa / Time of Bondsmen (Approx 220 BC).

    Arverni confederates had their debts paid by Boii chieftains Atis and Galatos for services against Rome.
    Late - Neitomabadatoa / Time of Soldiers (Approx 120 BC)
    8th August 121 BC at the Battle of Vindalium, King Bituitis and his Arverni led Alliance was defeated by Cnaeus Domitius Ahenobarbus and Quintus Fabius Maximus of Rome. This sparked the colapse of the Arverni empire, a renewing of civil war in Gaul.

    Time of Freemen

    Iaosatae - Slingers
    Lugoae - Militia
    Gaeroas - Infantry
    Botroas - Infantry
    Bataroas - Infantry
    Belgae Batacorii – Infantry
    Mori Gaesum - Phalanx Infantry
    Gaesatae - Elite Medium Infantry
    Leuce Epos - Cavalry
    Kindax - Chariot


    Time of Bondsmen

    Sotaroas - Archers
    Gaelaiche - Infantry
    Bagaudas - Infantry
    Aljáz-Gae - Infantry
    Pictone Neitos - Infantry
    Belgae Milnaht - Infantry
    Carnute Cingetos - Heavy Infantry
    Taramonnos - Belgae cavalry
    Kindax – Chariots No Longer Available for Gauls


    Time of Soldiers

    Arjos - Infantry
    Neitos - Heavy Infantry
    Solduros - Elite Heavy Infantry
    Brihentin - Heavy Cavalry
    Remi Mairepos - Heavy Belgae cavalry
    Lugoae - Militia No Longer Available for Gauls


    As mentioned, this has been completely reworked / improved in 0.81.

    The Remi are belgae and are buildable in the belgae provinces. There should also be additional troops available such as the Venti Bagaudas, Pictone Neitos, Aljáz-Gae along the Rhine, etc.
    EB did also have addtional regional Gallic units planned but it is now unlikely they'll be completed.


    my2bob
    Last edited by PSYCHO V; 02-01-2007 at 00:20.
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  4. #4
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Celtic Questions

    Sounds like a lot of work was done for 0.81!
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    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Celtic Questions

    Thanks for answering that Dave.



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  6. #6

    Default Re: Celtic Questions

    Wow I'm definatly saving that list, thanks. But I figured out why Remi Mairepos can't be recruited, because you need a level 5 mic, but you can only build a level 4 *type 2 gov*. The same goes for the Goidilic Foot Nobles and the Goidilic Black Shields.

    EB did also have addtional regional Gallic units planned but it is now unlikely they'll be completed.
    Dam, that sucks. But will they not be made for the next patch, or not make it in at all?
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  7. #7
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Celtic Questions

    Quote Originally Posted by Fondor_Yards
    Quote Originally Posted by PsychoV
    EB did also have addtional regional Gallic units planned but it is now unlikely they'll be completed.
    Dam, that sucks. But will they not be made for the next patch, or not make it in at all?
    I'm curious too.



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  8. #8

    Default Re: Celtic Questions

    There are still Lingones and a few other tribes with units planned to show off some of the more notable aspects of them. Not sure what Psycho means, I know there's still actually a fair number to be done.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Celtic Questions

    My apologies for the thread necromancy, but I have a related question. What are the requirements for Casse Chariots? I am still in the Time of Freemen and according to the building browser the level III MIC in Camulosadae only gives access to Iaosatae, Lugoae, Gaeroas and Botroas. I can't even build the Casse equivalent of Leuce Epos. Is this intentional?
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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Celtic Questions

    Quote Originally Posted by Ludens
    My apologies for the thread necromancy, but I have a related question. What are the requirements for Casse Chariots? I am still in the Time of Freemen and according to the building browser the level III MIC in Camulosadae only gives access to Iaosatae, Lugoae, Gaeroas and Botroas. I can't even build the Casse equivalent of Leuce Epos. Is this intentional?
    In my campaign I was able to build Casse Chariots in the starting Casse city at about the level IV MIC. I remember having to go through a level where I didn't get any new troops first, though.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Celtic Questions

    Quote Originally Posted by Zim45
    In my campaign I was able to build Casse Chariots in the starting Casse city at about the level IV MIC. I remember having to go through a level where I didn't get any new troops first, though.
    Thanks, that would explain it. This thread gave me the impression that the Celts only had three MIC levels.
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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Celtic Questions

    No problem. How do find playing the Casse? I was ahving fun in my campaign, until in a single turn I managed to both lose a battle I couldn't afford to lose and hit an unavoidable CTD during Hayasdan's turn.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Celtic Questions

    They are a pretty interesting faction, but frankly if you can prevent that Balroa stack from besieging you during the first ten turns or so, you're pretty much secure. Then it's just a saving for a big army and taking the rebel cities one by one. I guess it will get more interesting when start meddling on the mainland, but until then it's going to be smooth sailing.
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    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Celtic Questions

    I'll second that. Although a stack of bandits which included two units of those swordsmaster guys spawning right next to Camulosadae around turn seven or so kinda gave me a scare. Thankfully they just sat there all Neutral until I'd grown in my back yard a big enough army to get rid of them and start turning the British Isles into a way anachronistic United Kingdom.
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    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Celtic Questions

    Quote Originally Posted by Ludens
    My apologies for the thread necromancy, but I have a related question. What are the requirements for Casse Chariots? I am still in the Time of Freemen and according to the building browser the level III MIC in Camulosadae only gives access to Iaosatae, Lugoae, Gaeroas and Botroas. I can't even build the Casse equivalent of Leuce Epos. Is this intentional?
    I remember that in 0.80 the non-general chariots (not anymore, apparently) and the Casse jav cav were only available after the first Celtic reform, so for the latter you probably have to wait till 220 BC.

    Quote Originally Posted by Ludens
    Then it's just a saving for a big army and taking the rebel cities one by one. I guess it will get more interesting when start meddling on the mainland, but until then it's going to be smooth sailing.
    This more or less describes my experience in my old 0.80 Casse campaign, though on the continent I ran into difficulty fighting the Romani who sometimes expand like the plague. The Sweboz were less of a nuiscance, but (I think) only because I cut off their northern expansion route fairly early in the game. Also it appears the Aedui are generally doing better in post-0.80 versions.
    I think that maybe scripted rebel events for the Midlander and Irish provinces, like those in Iberia would spice things up, though I think this will hurt the Casse really badly if they're handled by the AI.

  16. #16
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Celtic Questions

    Yeah, things became much more interesting once I hit the mainland. Beware full-strength units of Gasatae with double gold chevrons. *shudder*
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  17. #17
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: Celtic Questions

    I very much enjoyed my 0.80 Casse campaign.

    It took about six tries before I found the right profile for the initial build up, I had several attempts at expanding from the start - all massacres. Then a couple more losses from going too long with minimal army and getting stomped on by the wandering Euletheroi stack.

    At no point was the conquest of Brittania easy, even though I was getting stronger after every capture.

    Then I was faced with getting over the Channel. I lost several complete fleets before I found a fleet size that would last long enough to get a stack over to Armorica. Even then it felt like smuggling runs... hang around too long and the Pirate train arrives and pounds you like a trip-hammer until there's nothing left afloat.

    Once on the continent I subsisted mostly on a diet of levies from captured towns, and mercenaries, with the occasional stack of elites from Brittania (when the Pirates weren't around).

    In 0.81 it sounds like it might be even more difficult for the Casse on the continent - I relied heavily on mercenary Gesaetai (who have apparently now got religion and given up hiring themselves out). I was appalled how quickly my own elites (Calawari) died - I ended up using them mostly as cheerleaders to encourage the levies.

    As for chariot generals - what hot-house flowers they are, I could swear that some of them died without any contact with the enemy at all! (Of course Brittania is famous for the virulence of its Common Cold. )

  18. #18
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Celtic Questions

    I had a couple of test runs before I found that putting your army outside the city around turn 6 will disuade the Balroa stack from besieging you. After that, they never bothered to attack. At the start of the game, I disbanded all my troops save one gaeroas and one botroas, then I build roads, a port and a teaching grove. I waited until I had around 17 mnai, then build four slingers, three botroas and three gaeroas. I sent half of the army to siege Ratae, and put the other half (including the slingers) in ambush position between the sieging stack and the Balroa stack in the hope of ambushing them while they marched to relieve the city.

    In the event, however, they continued skulking in the woods. I had no inclination to let them pillage my lands, so I sent my ambushing stack and defeated them. The other eleutheroi stack didn't respond to this either, possibly because my stack still had some movement points left and thus went into ambush position again. After this, the challenge was pretty much over. I besieged the cities one by one, waiting for the defenders to grow desperate, sally and then defeating them with the aid of concentrated slinger fire and taking the town. The remaining eleutheroi stack continued to do nothing except moving back and forth slightly outside of the border. After I'd taken Ratae, Caern-Brigantae and Ynys-Mon, I turned south, defeated the last Eleutheroi stack and took Ictis. In between then and the point where I had conquered both isles entirely, the only disagreeable thing that occured to me was the appearance of two Balroa-units south of the Caledonian town, and my governor could simply hire two more.

    My current plans, apart from teching-up off course, are to recruit a couple of spies and ships, and explore the Atlantic and Baltic coastlines. Money is rolling in faster than I can spend it, so finance should be no problem. After the reconnaisance, I intend to take Gwamjam-Skandzawarjoz and Gwamjam-Gotanoz to deny the Sweboz (who are rapidly expanding, by the way) access to ships. I may have to hurry though, the Reds are already in Gwamjam-Kimbrioz. After that, I will take both Belgae towns, and turn them into recruitment centers. I may have to wait before getting Milnath, but in the meantime the Tarranos cavalry would make a very fine addition to my army. Then I am probably going to war with the Germans, but if for any reason they decide to strike an alliance with me, I am going to take on the winner of the Aedui-Averni struggle.
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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Celtic Questions

    Do you guys know if anyone has ever written a (longer than the stickied) guide for any of the Celtic factions? I have an Aedui campaign in which I've had to use prereform units against a variety of different factions and I was thinking of writing up my experiences with the various Celtic base and regional units. I always liked those guides for the vanilla games and figured I'd try one for EB.
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