I always use them, for their 2 Hitpoints, which tends to keep my general unit around a lot longer than normal. hehe :)
I always use them, for their 2 Hitpoints, which tends to keep my general unit around a lot longer than normal. hehe :)
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can someone post the bonus/benefits the gen unit provides?
That hasn't been disclosed yet, afaik.Originally Posted by t1master
In the text file that contains the units stats there's no indication of a bonus.
The bodyguard units have the attribute "general_unit" which is described as "The unit can be used for a named character's bodyguard".
R'as
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Im 50/50 with using general units, it suits some factions more than others in having them...
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as I said, mostlikely there is none.Originally Posted by t1master
the generals unit is made for SP where you have Family Members with traits, these traits give the benefits.
In MP you don't have these traits, so mostlikely also no benefits
I've been using the bodyguard unit for my general, mostly so that I can use teh rally function but also so my Gen doesn't get killed too fast (wich puts morale penalties on all units and can cause an untimely chain rout). I have a tendency to let my gen get in a lot of trouble, so the extra hit point really helps keep him alive.
A lot of times it seems that T1 is correct that by the time you need the rally function the routing units are too far gone to respond. But I've also noticed that if a unit routs early in the game and still has a fair number of men left, you can use the rally function, and they will quickly rally--which is especially useful if you are using cav to skirmish enemy missiles...sometimes you can turn routing cav around even before it hits friendly lines and go back in for another sortie.
Also, when the battle is hot and men are wavering all down the line, the rally function can make a huge difference keep them fighting for substantially longer.
But anyway, I do think the unit is pretty expensive and I've started experimenting with other units that have the rally functioin (anything without special ability (wedge/shooting circle)... Danish scout cav for example)... This way you can still use the rally function without having to pay extra for the 2 hit points.
If any inherent bonus is being given to nearby units, I'll wager it is connected to the generals star on the unit icon-- not the type of unit used for general (except of course some gens have a rally function and some dont.)
Hunter_Bachus
If you always get your general into trouble, make him a normal infantry unit and keep him in the second line till you need him. Inf is better in melee combat then cav
Thats good advice Stig, I haven't used an infantry general for years. It seems like toward the end game I'm always in need of more cavalry so its handy to have a cav gen (probably because I never take enough cav, especially now that people are taking 10+ cav routinely)....
I'll have to load up on cav... thx
Hunter_Bachus
Well see it like this:
A general costs you 1k, inf only 600, give them a experience upgrade (hey it is your general) and it costs you 750 max. That means you can bring an extra unit of good archers next to this (or even 2 peasant archers)
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