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Thread: Cdt

  1. #1

    Default Cdt

    In m Sabean campaign, a Ptolemaic army attacked me and the game closed when it went in loading screen. Just letting you know. It was the big dessert province in Arabia. Can't remember name.

  2. #2

    Default Re: Cdt

    Has anyone ever figured out what the problem is with Sabaeans? Is it a sprite thing? They don't crash constantly from my experience, but it seems like they are the one faction with complaints about this we keep seeing.

  3. #3
    EBII Council Senior Member Kull's Avatar
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    Default Re: Cdt

    Quote Originally Posted by Teleklos Archelaou
    Has anyone ever figured out what the problem is with Sabaeans? Is it a sprite thing? They don't crash constantly from my experience, but it seems like they are the one faction with complaints about this we keep seeing.
    We've fixed this in the internal builds. As I recall, this is a text file problem, where they are referred to as "Roman Senate" or something, and it crashes at every battle unless that gets changed. Pretty sure there's a "how-to-fix-it-yourself" posted around here somewhere.

    And in Update6, Saba is just as stable as everyone else (i.e. just the pre-battle CTD).

    Edit: Here's the link to the fix.
    Last edited by Kull; 02-02-2007 at 08:08.
    "Numidia Delenda Est!"

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Cdt

    Quote Originally Posted by Kull
    We've fixed this in the internal builds. As I recall, this is a text file problem, where they are referred to as "Roman Senate" or something, and it crashes at every battle unless that gets changed. Pretty sure there's a "how-to-fix-it-yourself" posted around here somewhere.

    And in Update6, Saba is just as stable as everyone else (i.e. just the pre-battle CTD).

    Edit: Here's the link to the fix.
    I thought that one only happened when fighting against Saba. And I thought it caused a freeze, not a CTD.

    This is all, IIRC.


  5. #5
    EBII Council Senior Member Kull's Avatar
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    Default Re: Cdt

    Quote Originally Posted by MarcusAureliusAntoninus
    I thought that one only happened when fighting against Saba. And I thought it caused a freeze, not a CTD.

    This is all, IIRC.
    True. However, as noted in that linked post there's also a bad Saba sprite in the v.80 files, and that will take them down randomly, no matter if they are human or ai controlled. And then there's our old friend, the pre-battle CTD. So he's got a wealth of bad possibilities there.
    Last edited by Kull; 02-02-2007 at 08:17.
    "Numidia Delenda Est!"

  6. #6

    Default Re: Cdt

    This CTD has happened to me as well. The City was Carna 260BC. The message was:

    Generic Error

    Failed to find texture 'eb/data/models_unit/textures/celtic_heavy_infantry2.tga.psd'.

    Hope this helps...

  7. #7
    Member Member Oleo's Avatar
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    Default Re: Cdt

    Quote Originally Posted by Barabas
    This CTD has happened to me as well. The City was Carna 260BC. The message was:

    Generic Error

    Failed to find texture 'eb/data/models_unit/textures/celtic_heavy_infantry2.tga.psd'.

    Hope this helps...
    Thats caused by this mercenary unit: Assilin Modarra'in (Saba Heavy infantry). More specifically the missing attribute mercenary_unit in the export_descr_unit.txt file for this unit.

    To fix,

    - backup and open up Export_descr_unit.txt in: your installation folder\eb\data with notepad

    - do a search for
    Code:
    arabian infantry assilinmodarra merc
    and change (you'll find this approx. 5 lines lower)
    Code:
    attributes       sea_faring, hide_forest
    into

    Code:
    attributes       sea_faring, hide_forest, mercenary_unit
    -save and exit.

    pay attention that you are actually changing this unit:

    Code:
    arabian infantry assilinmodarra merc
    and not this unit:

    Code:
    arabian infantry assilinmodarra

    The crash should be gone.
    Last edited by Oleo; 02-03-2007 at 16:56.
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  8. #8

    Default Re: Cdt

    Cheers Oleo. Thanks for the help...

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