Originally Posted by JCoyote
I think there need to be wounded ON the field. Some weapons like bows often didn't kill, but produced impairing injuries. Having units that are mostly injured but still on the field, even they fight like kittens, is a good way to balance missile/melee.

Having injury instead of death is nice, it would represent the guy who's got an arrow through his arm but is still swinging a sword. Just make sure they get a hefty stat hit.
This would make archers much more effective since they could effectively disable multiple units without necessarily killing them outright