Results 1 to 10 of 10

Thread: Building attributes

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: Building attributes

    Quote Originally Posted by Ciaran
    Precisely that´s the code, which I know already. I have quite a history of tweaking around RTW and various RTW mods, after all. So I know how it´s supposd to work, the question is whether it actually does, or if the game will crash. As I said, in RTW 1.2 multiple building requirements were possible, from 1.3 on they were not.
    Well sheesh... If you already know how to do it, then go try it instead of being lazy. It should take all of 10 minutes (if even) to setup a unit with that sort of line, go start the game, and build some buildings to see what happens.


    See my Sig+ below! (Don't see it? Get info here)

  2. #2

    Default Re: Building attributes

    hey guys a follow up question.

    is it necessary to unpack your files first? or can you just drop the txt file(from a previous unpack) in there and edit it.

    oh hell let me just ask specifically what i want and hopefully someone will be nice enough to help

    i have a fresh copy with lands to conquer 2.1 on it

    i want to edit the game so cities are not so retarded hard to manage in late game because of squalor and other happiness bonuses. i want to do so by editing some building attributes. so can anyone tell me what i need to do?

    i don't remember it being so hard in RTW :(

  3. #3

    Default Re: Building attributes

    enjoy and thanks for the help

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO