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  1. #1

    Default Re: Any tips on playing KH?

    I play as KH now and have just wiped out the Maks. Now, I wanted to take a rest, help my cities raise their populations that were depleted from the war. Unfortunately, stupid Pyrrhos attacked Thermon and now I am in war with them. They have two full stacks near their capital, that don't move (thank god) but I can't attack them yet, cause I am spread really thin. However, I have enough money to train an army in Rhodos to attack Crete. Does it worth it? Or I should I save money for the Epirotan assault? (I plan to train two full stacks and move one by sea to the north while the other attacks from the south)

  2. #2
    EB Beta Tester & Sex Slave Member Brightblade's Avatar
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    Default Re: Any tips on playing KH?

    Take Crete. Eventually, unless I'm totally whack, you will be able to build Toxotai Kretikoi, the best archers in the Mediterranean, and it's a good island for generating some much needed money... plus, if the going gets too hot, you can always fall back on your two islands which will always provide you with an alternative if you are beaten on the mainland. I'm a fan of expanding to Sicily quickly, to mix it up a bit, and taking Byzantion.. try alternatives!


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    Sage of Bread Member Rilder's Avatar
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    Default Re: Any tips on playing KH?

    Quote Originally Posted by Brightblade
    Take Crete. Eventually, unless I'm totally whack, you will be able to build Toxotai Kretikoi, the best archers in the Mediterranean, and it's a good island for generating some much needed money... plus, if the going gets too hot, you can always fall back on your two islands which will always provide you with an alternative if you are beaten on the mainland. I'm a fan of expanding to Sicily quickly, to mix it up a bit, and taking Byzantion.. try alternatives!
    I dunno if its later up the tech tree but so far ive been unable to build Keretikoi archers in krete yet in my Koinon game...

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    EB Beta Tester & Sex Slave Member Brightblade's Avatar
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    Default Re: Any tips on playing KH?

    It should definitely be a level 5 MIC. I'm just not sure which government type produces them. Teleklos have an idea?


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    Sage of Bread Member Rilder's Avatar
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    Default Re: Any tips on playing KH?

    Quote Originally Posted by Brightblade
    It should definitely be a level 5 MIC. I'm just not sure which government type produces them. Teleklos have an idea?

    that'd prob be the reason, krete isn't exactly focused on army recruitment like Athenai, Sparte and Rhodos are.

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    Member Member Avicenna's Avatar
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    Default Re: Any tips on playing KH?

    Krete should have a level I MIC (in .74 terms) which means it's one of the most military oriented hellenic province.

    Reason being, the legendary Lycurgus of Sparta who made it the famous soldier-state it was a while before this time period got his inspiration from Crete. The Minoans were pretty powerful, it took the eruption of a nearby volcano to ruin them. Even in the Minotaur legend, king Mido of Crete received tribute from the Greeks.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  7. #7

    Default Re: Any tips on playing KH?

    It does have a homeland resource icon, so a type1 govt can be built there. More from the dorian nature and close ties to sparta than anything else.

    The Cretan archers are buildable at a faction MIC level 4 in Kydonia. I just conquered it, built a type1 gov, then built my MIC's up and at level 4 I got them. Not sure what the problem is here?

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