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  1. #1
    Senior Member Senior Member Carl's Avatar
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    Default Re: Carls ProblemFixer (V1.12)

    @Foz, I had intended to leave that one open longer TBH, but with the renaming and my inability to change my thread titles for some reason I decided to start a new one.

    I'll still do it from time to time, but i'll wait till their are a lot more posts in it in future, (6+pages probably, more if the discussion is still going along strong and on topic), as, (as Sapi mentioned), it was just for the purposes of clearing dead wood the first time, It just got done sooner than was perhap best this time round, their wasn't too much dead wood really.

    Let me know how you get on with the changes BTW, i'd be intrested, I've found that with a formation of the right width and Guard Mode on I can even get cav to charge uphill in castles, so it sounds like an improvment to me as i couldn't even get them to stay in formation before.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  2. #2
    Senior Member Senior Member Carl's Avatar
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    Default Re: Carls ProblemFixer (V1.12)

    Right, I was wnating to include fixed trait/ancillary/guild file in this release but somone didn't get back to me, (can't spell the name), so i'm going to make my own files.

    But I need a bit of help, Whilst i've heard of a lot of bugs with these files and noticed a few myself i'd like a comprahensive list.

    Thus could people please list all the stuff thats not working right (e.g. Bishops from Huge_Cathedral's).

    Traits that don't have triggers or have incomplete Triggers (this is really hard to check manually).

    Anything thats really bugging you, E.G. I know lot of people are fed up with the Pagan Magian, and Secret Love ancillarys. Stuff for this category should be specificlly marked as stuff thats bugging you () as apposed to actual bugs, as I will only include stuff from this category if a lot of people ask for it.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  3. #3

    Default Re: Carls ProblemFixer (V1.12)

    Want to get more benefits from explorers guild to the city + ability to build horse breeder guild in castles. Or atleast 100% chance to get guild after you reach points required for getting it or upgrading.

  4. #4

    Default Re: Carls ProblemFixer (V1.12)

    I understood what you say, but it is not a normal behaviour, that my unit being inside the tower, which shoot at it, remotelly controled from outside by a horse. Of course it helps you when on the other side, but I guess you have already some advantages.

    I really need a fix from this, can someone?

  5. #5
    Senior Member Senior Member Carl's Avatar
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    Default Re: Carls ProblemFixer (V1.12)

    As far as I know the distance is Hardcoded, so I can't do anything about that, sorry.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #6
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Carls ProblemFixer (V1.12)

    Quote Originally Posted by Carl
    Let me know how you get on with the changes BTW, i'd be intrested, I've found that with a formation of the right width and Guard Mode on I can even get cav to charge uphill in castles, so it sounds like an improvment to me as i couldn't even get them to stay in formation before.
    Yeah it appears to help charging quite a bit: I fought a battle recently with 6 squads of knights against some Spaniards in a forrest. The cavalry didn't fail to charge correctly even once during the battle, in spite of trees typically passing through the unit at regular intervals. They appear to get back in formation much more quickly when disrupted by obstacles. While the formations don't always look perfect still, they seem to count as "good enough" for charges very much more often than they had been. The effect on the unit formation doesn't appear (visually) to be that profound, but in practice it makes quite a few things work a lot better. I too had noticed troops of all sorts keeping much better formations in those narrow city streets, which is another breath of fresh air as it was painful before.

    Of course I may just have hit some luck with these experiences... so it would be nice to have some other people give feedback so we know the change has actually done something substantial.


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  7. #7
    Senior Member Senior Member Carl's Avatar
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    Default Re: Carls ProblemFixer (V1.12)

    Of course I may just have hit some luck with these experiences... so it would be nice to have some other people give feedback so we know the change has actually done something substantial.
    Yeah, i'd like feedback from other too, I also felt that units became less strung out when turning, they actually turned as one mass of men as apposed to those at the far edge lagging like mad.

    Glad you found it helped with charges, also had a similar situation myslef, had a triangle of rocks around a Schiltrom unit of spears, they where on a hill and it got shallower in angle just before them and the enemy cav conducted perfect charges into them every time in my expiriance. On the other hand the AI is quite good at formed charges so...
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  8. #8

    Default Re: Carls ProblemFixer (V1.12)

    Can this be used with 1.61? I looked and didn't notice any reference to it so I'm hoping that it can be.

  9. #9

    Default Re: Carls ProblemFixer (V1.12)

    Oh gosh, ignore me. I bought Civ4 and MTW2 on the same day... hehe. Sorry.

  10. #10
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Carls ProblemFixer (V1.12)

    What were the formation changes again Carl/Foz? Was it the pathfinding change only?
    =MizuDoc Otomo=

  11. #11
    Senior Member Senior Member Carl's Avatar
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    Default Re: Carls ProblemFixer (V1.12)

    Yeah, just the Pathfinding File Change, If you want a copy of the file I used just download my mod and grab the Descr_Pathfinding File from in it, you don't need anything else.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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