Results 1 to 30 of 116

Thread: ProblemFixer Pure V1.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Carls ProblemFixer (V1.12)

    What were the formation changes again Carl/Foz? Was it the pathfinding change only?
    =MizuDoc Otomo=

  2. #2
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Carls ProblemFixer (V1.12)

    Yeah, just the Pathfinding File Change, If you want a copy of the file I used just download my mod and grab the Descr_Pathfinding File from in it, you don't need anything else.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  3. #3
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Carls ProblemFixer (V1.12)

    So, any comments anyone, what are you making of it, is it fun are you enjoying it?
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: Carls ProblemFixer (V1.12)

    With the pathfinding change, my units seem to have a sudden propensity for running directly away from a unit I've ordered them to engage. Don't know why it would go like that, but I'll play a little more with the number - I think it's making the unit wig out because it updates formation too often. Something like 1 m might be good enough.


    See my Sig+ below! (Don't see it? Get info here)

  5. #5
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Carls ProblemFixer (V1.12)

    hmm, I never got that, but then, I tend to like getting the enemy to charge me so...

    Thanks for the warning though, is anyone else getting this while using my mod?
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #6
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Carls ProblemFixer (V1.12)

    V1.13 Now up guys, includes Trait/Ancillary fixes.

    As ever, tell me what you think, (I really need the feedback guys, I know theirs lots of you downloading it).
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  7. #7
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: CarlsProblemFixer (V1.13 Last Updated 02/02/2007)

    Huzzah! They (cavalry) chase routers better now (for me at least). Instead of dispersing in every direction, they seem to regroup now and move toward the routers en masse (even after wading into them, killing most, and having some escape, they will tighten up and move on them again). They will sometimes stop cold and look like they're refusing to obey the order... but a little patience usually yields the unit forming up more or less cleanly, and riding straight into the hapless cowards you've targeted. End result seems to be that they take longer getting there due to adjusting the formation, but correctly engage the routing unit and therefore are actually effective once they get there. It's far from perfect, but what I'm noticing is markedly better than it was.


    See my Sig+ below! (Don't see it? Get info here)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO