Carl, regarding my campaign as the moors with thieves guild changes, the result was as following(drumsolo):
It failed. Horribly. It did change what I as the player got offered, but every AI city still had a thieves guild. I've checked Italy, germany and france, and all of them had thieves guilds...
It seems the problem comes from the AI mass producing, as opposed to mass using spies.
However, I'll have another go with a new campaign now. I'll halve the spytraining trigger down to 5, and the "ended in settlement" down to 1.
And I'll cross my fingers on this one....
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