Originally Posted by redpatch
It's not a bug, it's a quirk of the anti-trait workaround that I made. What happens is the guy gains a point in the bad agent trait like he's supposed to when he fails. This always makes him lose 1 point of agent ability, as lvl 1 of the bad trait applies -1 skill. Then the trigger kicks in to cancel that point with 1 of the points in the positive trait. This makes the -1 from the bad trait go away, and he instead loses 1 point of the good trait, which causes 1 of the following:Originally Posted by King Bob VI
1. He stays dropped down a level in skill b/c losing a good trait point dropped him down a level. The game says nothing.
2. He goes back up to his previous level. This happens if he has say 3 levels of goodspy, and an extra 2 points that don't currently do anything because they don't make a complete level. So the bad trait point makes him lose 1 agent skill, but he gets it back when the points cancel out b/c he has spare points of good trait and will go back up to his previous level as a result. The game says he gained a skill point.
So to make a long story short, when the game informs you he's gone up a level for failing, it really means he had spare good trait points - and if you watch your agents carefully, you'll see that it really is the case. They're not gaining stats for failures, the game is just confused![]()
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