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Thread: Time travel

  1. #1
    Member Member kripsomaniac's Avatar
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    Default Time travel

    Hi, I just installed EB 0.8 (BTW congratulations guys, it's amazing !) and I started a Getai campaign (For some reason I always liked the Thracians), I stopped to play at 246 BC, quitted for the day and saved the campaign.
    The next day I load the saved game... and it started at 259 BC ... (but all that was made was still made, only the date changed)
    I have a faction leader dead in 246 BC and the following year (should be 245 BC) a famous battle site that took place in 258 BC. Weird.

    Does anyone know what occured and if there is, by any chance, a way to fix it ?
    Last edited by kripsomaniac; 01-30-2007 at 17:01.

  2. #2

    Default Re: Time travel

    Have you been starting the script? When the game starts, and the guy tells you to press the button to start it? That is the only thing I can think of. If you have not done that, then time travel might be possible, but if scripts have been running, you've got a unique problem that hasn't been reported before.

  3. #3
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Time travel

    Without Script
    272 - 246 = 26 years * 2 turns per year = 52 turns

    With Script
    272 - 259 = 13 years * 4 turns per year = 52 turns

    Looks like it, TA.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Time travel

    I loaded a saved game once and it said AD14, and I was like, "Oh crap." I clicked on a city and loaded the script and it was c170BC again.


  5. #5
    Member Member kripsomaniac's Avatar
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    Default Re: Time travel

    OK, thank you, it looks like you found out the reason.

    Sorry for the fuss, I was sure I had used the script the first time. my mistake.
    Last edited by kripsomaniac; 01-31-2007 at 12:02.

  6. #6
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Time travel

    No problem at all! It's much better to discover that something is not a bug.

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