Results 1 to 16 of 16

Thread: Need help with middle to end game!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: Need help with middle to end game!

    Remember to properly develop all of your cities and turn any castles that are not necessary into cities for the economy. Try to not enter war with everyone at once since your trade will just plummet. Also, try to garrison all of your cities with the free upkeep units. Disband any mercenaries that are not being used due to their high upkeep, and in general try to sack every city you conquer since relatively little population is killed while you get a large chunk of money
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  2. #2

    Default Re: Need help with middle to end game!

    develop, trade, conquer neighboring rebel states as fast as you can disband unneeded troops, sack, btw, im sure you can manage with 2 armies and the third 1/2. and what faction are you having trouble with?

  3. #3

    Default Re: Need help with middle to end game!

    For the most part I'm following this advice all though I may be able to tweak it better. As to factions I have tried them all and have tried to plat to completeion at least six of them, including France, Poland, Milan, Egypt and the Moors!

  4. #4
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Need help with middle to end game!

    You could also use my strategy of building up huge armies at the start and allowing yourself to go into debt.

    Sack cities and immediately use the proceeds to start critical building projects and recruit mercs.

    It doesn't matter if you go into the red if you're the strongest nation militariarly, as you'll eventually turn a profit.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  5. #5

    Default Re: Need help with middle to end game!

    Sack every city you come across. Empty your garrisons and turn them into sacking machines. No sense having valuable income generators sitting around in your castles waiting to get attacked. Stop building those 4k-10k buildings unless you REALLY need them. Your money troubles soon turn into a gold bonanza.

  6. #6
    has a Senior Member HoreTore's Avatar
    Join Date
    Jan 2005
    Location
    Norway
    Posts
    12,014

    Default Re: Need help with middle to end game!

    Don't have bigger garrisons than you actually need. And make sure that they are the cheapest units you can recruit. F.eks. a standard garrison for one of your cities far from the border, would be it's full allowance of militia units, and then as many peasants/woodsmen as needed to keep the order.

    Always remember to disband or use units!

    Oh, and make sure that you don't have complete idiots as governors of your biggest cities, and a genius sitting in a wooden castle...
    Still maintain that crying on the pitch should warrant a 3 match ban

  7. #7
    Man behind the screen Member Empirate's Avatar
    Join Date
    Mar 2005
    Location
    Heidelberg, Germany
    Posts
    246

    Default Re: Need help with middle to end game!

    The thing about the trade rights can't be stated enough. Send out diplomats, secure trade rights with everybody. Don't go to war with more than one or two factions at once, so your trade doesn't get hit too hard.
    Remember to clear rebels away from your roads once in a while, too: These block trade flowing on that road. Attacking with a superior stack drives them from the roads; let them sit in the forest and rot, as long as they're not hurting your money.
    Also, don't underestimate merchants. Level them up by monopolizing some simple resource close by, then send them abroad. Depending on where you are, try to find the following: sugar in southern Spain; amber in Norway; gold and ivory near Timbuktu; silks near Constantinople. I had typical exp eight merchants rake in more than 150 a turn, sometimes far more than this, up to 300. That way, merchants pay for their rather high starting cost and provide upkeep for one elite unit. Granted, you'd need a lot of merchants to pay for your armies, but every little helps.
    Keep your ports unblockaded by maintaining a good fleet. This can then also be used to blockade enemy's ports to reduce the armies available to them a little.

    I have to restate one point over all the others, because it's so important: Sack cities and castles when you take them! This nets you a five-digit sum typically, enough to keep you going for a long time. Even a full stack of elite units costs only around 3000 fl / turn in upkeep, so the 15000 or so you can get out of sacked settlements really help you take off.
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO