Found something in the meantime:

decr_wall file:

tower
{
full_health 825
control_area_radius 30
manned 1
battle_stats flammability_medium impact_damage_high
localised_name tower

; as in descr_unit.txt
level
{
stat 8, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
fire_angle 90

; unit size reload_ms flaming_reload_ms
fire_rate small 6000 3250
fire_rate normal 6500 3250
fire_rate large 5500 3250
fire_rate huge 4550 3250
}

I guess "control_area_radius" do the trick, setting it to 0 or 1 may avoid the bad behaviour. I need to test this.


I want to avoid such situations, decimating my troops while inside..