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Thread: Spartan merc mod, v1.0

  1. #31
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Spartan merc mod, v1.0

    This work for 0.81a? I haven't checked it out yet...
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

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  2. #32
    Member Member Oleo's Avatar
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    Default Re: Spartan merc mod, v1.0

    I havent had time to make the changes to the 0.81a files yet, Ill have some time this weekend.

    I dont know which files have been adapted by the 0.81a patch, but I am pretty sure edu or dmb is one of them, so the mod probably wont work yet.
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  3. #33
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Spartan merc mod, v1.0

    Copy-pasting the relevant entries into the 0.81a text files isn't terribly difficult though. I use the Agart spartan skin for the KH bodyguards myself, on the grounds that royal guards without a fair bit of bling thrown in just aren't trying.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  4. #34
    Member Member Oleo's Avatar
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    Default Re: Spartan merc mod, v1.0

    I found the time to do this this afternoon, the link in the first post is updated to a version for 0.81a.
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  5. #35
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Spartan merc mod, v1.0

    I would like to replace the normal Spartiates Hoplitai unit currently in the EB mod for the Super-rich skin Teleklos posted here. Is that possible? what should I do to get that super skin for my regular Spartiates Hoplitai? and if I do the change would it be save-compatible? Thanks a lot.
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

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  6. #36
    Member Member Oleo's Avatar
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    Default Re: Spartan merc mod, v1.0

    Quote Originally Posted by Domitius Ulpianus
    I would like to replace the normal Spartiates Hoplitai unit currently in the EB mod for the Super-rich skin Teleklos posted here. Is that possible? what should I do to get that super skin for my regular Spartiates Hoplitai? and if I do the change would it be save-compatible? Thanks a lot.
    I think all you need to is this:

    Go to your install folder\eb\data and make a backup of descr_model_battle.txt and then open this file.

    Find this section:

    Code:
    ; Hellenistic infantry - Hoplitai Spartiates 
    
    type				hellenistic_infantry_spartiateshoplitai
    skeleton			fs_o_f_spearman 				;combat spear
    indiv_range			40
    texture				greek_cities, eb/data/models_unit/textures/EBUNIT_SPW_GREEK_SPARTAN_HOPLITE_GREEK.TGA
    model_flexi			eb/data/models_unit/ebunit_SPW_unit_greek_spartan_hoplite_high.cas, 15
    model_flexi			eb/data/models_unit/ebunit_SPW_unit_greek_spartan_hoplite_med.cas, 30
    model_flexi			eb/data/models_unit/ebunit_SPW_unit_greek_spartan_hoplite_low.cas, 40
    model_flexi			eb/data/models_unit/ebunit_SPW_unit_greek_spartan_hoplite_lowest.cas, max
    model_sprite		greek_cities, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_spartiateshoplitai_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    and change the 5 instances of ebunit_SPW_unit_greek_spartan_hoplite(_greek):

    Code:
    ; Hellenistic infantry - Hoplitai Spartiates 
    
    type				hellenistic_infantry_spartiateshoplitai
    skeleton			fs_o_f_spearman 				;combat spear
    indiv_range			40
    texture				greek_cities, eb/data/models_unit/textures/EBUNIT_AGART_HELLENISTIC_INFANTRY_SPARTAN.TGA
    model_flexi			eb/data/models_unit/EBUNIT_AGART_HELLENISTIC_INFANTRY_SPARTAN_high.cas, 15
    model_flexi			eb/data/models_unit/EBUNIT_AGART_HELLENISTIC_INFANTRY_SPARTAN_med.cas, 30
    model_flexi			eb/data/models_unit/EBUNIT_AGART_HELLENISTIC_INFANTRY_SPARTAN_low.cas, 40
    model_flexi			eb/data/models_unit/EBUNIT_AGART_HELLENISTIC_INFANTRY_SPARTAN_lowest.cas, max
    model_sprite		greek_cities, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_spartiateshoplitai_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
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  7. #37
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Spartan merc mod, v1.0

    Thanks a lot Oleo, it did work...there is only a small problem the models are using a sword...so I guess I can't use them anyway...too bad they look fantastic...but quite weird with the sword/spear animation

    In any case thanks a lot!!!
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

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  8. #38
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Spartan merc mod, v1.0

    Could you post a screenshot in-game perchance? I want to know if it's exactly the one TA posted, and if it is I just want to see it.

  9. #39
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Spartan merc mod, v1.0

    Quote Originally Posted by Wonderland
    Could you post a screenshot in-game perchance? I want to know if it's exactly the one TA posted, and if it is I just want to see it.

    Sorry but I already reverted the change because the skin uses a sword with a spear animation and it looks awkward, but it is the one TA posted. The skin is really gorgeus.
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

    Re-writing history, one turn at a time, with:

  10. #40
    Member Member Oleo's Avatar
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    Default Re: Spartan merc mod, v1.0

    Quote Originally Posted by Domitius Ulpianus
    Thanks a lot Oleo, it did work...there is only a small problem the models are using a sword...so I guess I can't use them anyway...too bad they look fantastic...but quite weird with the sword/spear animation

    In any case thanks a lot!!!
    Ah I forgot about the fact that this model has its weapons swapped from the other one. It can be easily fixed if I remember correctly (I am rather tired right now, so I might have forgotten something).

    all you have to do (apart from the other changes) is change the skeleton line:

    old:
    Code:
    skeleton			fs_o_f_spearman
    new:
    Code:
    skeleton			fs_swordsman, fs_o_f_spearman
    Their primary weapon will be a sword and their secondary weapon a spear and they should work properly.

    Quote Originally Posted by Wonderland
    Could you post a screenshot in-game perchance? I want to know if it's exactly the one TA posted, and if it is I just want to see it.
    this model will be the one you can see in post 1 of this thread, not the model from post 15.
    Last edited by Oleo; 03-13-2007 at 18:39.
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  11. #41
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Spartan merc mod, v1.0

    ohh sweeeet...back to editing !
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

    Re-writing history, one turn at a time, with:

  12. #42

    Default Re: Spartan merc mod, v1.0

    hey, i was refered to this site because i too was looking for a new spartan model. i have read this thread and have one question...

    after transfering the skin into the mod and changing the weapon animation as stated, is there a way to have them use spear first and sword second?

  13. #43

    Default Re: Spartan merc mod, v1.0

    Hey....just installed the mod and the new spartans look great!

    Just one question, I noticed that when they use their spear, it looks much better than the 'original' spartans spear.....as in, it is much shorter and just better looking.

    I don't understand the first thing about skins, etc, but is it possible to change the other 'spear' units to look like this new merc unit?

  14. #44
    Member Member Oleo's Avatar
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    Default Re: Spartan merc mod, v1.0

    Quote Originally Posted by Toad_Licker
    hey, i was refered to this site because i too was looking for a new spartan model. i have read this thread and have one question...

    after transfering the skin into the mod and changing the weapon animation as stated, is there a way to have them use spear first and sword second?
    I think you'll have to remodel the unit for that.

    Quote Originally Posted by Makr
    Hey....just installed the mod and the new spartans look great!

    Just one question, I noticed that when they use their spear, it looks much better than the 'original' spartans spear.....as in, it is much shorter and just better looking.

    I don't understand the first thing about skins, etc, but is it possible to change the other 'spear' units to look like this new merc unit?
    You'd have to make new skins for all those units to do that.
    EB member


  15. #45

    Default Re: Spartan merc mod, v1.0

    Okay, so that's why other hoplites spears are really long and look kind of off balance in their hands?

    Well reskinning ain't gonna happen :) Thanks for the feedback.

  16. #46
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Spartan merc mod, v1.0

    Depends on what you mean by "unbalanced". The Greek dory - and presumably most similar fighting-spears around the world, since the practical demands were the same - were balanced to be grasped about 1/3 of the total lenght of ca. 2.5 meters from the butt, far as I know.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  17. #47
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: Spartan merc mod, v1.0

    Oh man...This is just too good...Spartan Mercs??...I wish i would have seen this thread before i started my current Mak campaign. The idea of seeing Spartan Mercs crush an enemy flank alongside the Hetaroi or the Hypaspistai may be way too sexy to pass on.

  18. #48

    Default Re: Spartan merc mod, v1.0

    Im interested in using these new spartan models as the bodyguard of the greek generals unforuantly im really bac at computers and dont know how to mod the needed files so i was wondering if anyone had done the same and was able to give me those files?

    thanks

  19. #49

    Default Re: Spartan merc mod, v1.0

    Hello, I want to download this awsome mod but both of the download links are broken...
    Could you please help me?

  20. #50
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Spartan merc mod, v1.0

    Considering that this thread is 3 years old I doubt you get any response from the creator of this minimod. Especially because he was also active 3 years ago!

  21. #51

    Default Re: Spartan merc mod, v1.0

    Well does anybody have this mod installed or just has the files?
    It would be divine if someone would share this mod with me and send it to me via e-mail or something.

  22. #52
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Spartan merc mod, v1.0

    Keep in mind that the mod was made for EB 0.81, and does not appear to have been updated. Even if you get the files, you still need to implement the changes manually in the current version of EB.
    Looking for a good read? Visit the Library!

  23. #53

    Default Re: Spartan merc mod, v1.0

    It seems that both of the links you provided are not working.
    Could you please post a working link because I would really like this mod for my new Macedonia campaign.

    Thanks in advance!

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