Thanks for your help Enigma 13. I'll try create the new bif with Purpgrab.exe; I didn't know this program.![]()
Thanks for your help Enigma 13. I'll try create the new bif with Purpgrab.exe; I didn't know this program.![]()
I don't like Purpgrab, but you can try it beware though you may get some strange results.
Basically it is a side affect of Readbif, however:
It is possible, basically cover the places black dots appear with the background colour (a brown parchment colour). This will solve it.
Maybe R'as al Ghul has a better solution.
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
You summoned me?Originally Posted by Rythmic
Hello,Originally Posted by Belisario
make sure you have the latest version of readbif. Your base has to be a 256 colour .bmp file. When you have that, make a new bif with readbif using the desired dimensions. Then import the bmp as frame with readbif.
Concerning the lbm problem, have a look here:
Duke John says:
Most of the problems are connected to a wrong palette. That's the main difficulty. When in doubt you can always load a working lbm or bif and check out the palette values. You can also, using photoshop, export a palette and import it again.Editing: This icon requires a carefull approach when editing. First #find a suitable existing MTW icon, increase the colour depth to 24-bit and change the image. If the icon is a bit sharply edged then enlarge the image by 200% use a smooth filter ,be carefull not to overdo the smoothing and reduce the image back to it's original size.
Next find any suitable exising 256-colour MTW palette and use it. Make sure that the background colour is R:207, G:207, B:199. Next copy the entire picture in your painting program and then paste it over an exisiting MTW unit icon in Ultimate Paint. Then save it.
Hope that helps?
R'as
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In effect I got strange results with Purpgrab: original palette missing by the way and image resized. Your suggestion is interesting, I'll try it. Very nice building icons for the Britannia Divided ModOriginally Posted by Rythmic
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I've followed the instructions of DukeJohn in a quite free way and perhaps I made a mistake. I actually follow these steps:Originally Posted by R'as al Ghul
1. With Readbif export a bmp from the bif that I'll use as model
2. With a painting program (I use the Gimp, a freeware program) I make the new image and save it preserving the original 256 colour palette.
3. With Readbif import the bmp to create a new bif (of course with black dots).
4. Open again the new bmp with the Gimp and change the background colour from 0,128,0 to 207,207,199 (the background colour that uses the lbm file). Save it as bmp (the Gimp don't work with lbm).
5. And finally save this image as lbm with Ultimate Paint. Result: the faction colours don't appear in the game. I suspect that the problem is in this step, probably if I load an original MTW lbm palette with Ultimate Paint I'll see the proper faction colours in the game.
Many thanks for your help and patience, Rythmic and R'as al Ghul
I can't ever get faction colour to work either, I think it my be because I like you used multiple graphics editing software.![]()
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
At last I've had success with the bif thanks to your instructions Rythmic: cover the places black dots appear with the background colour (a brown parchment colour). I don't get good results with the lbm for the moment.
The Purpgrab CA program intrigues me because when a Tga is dragged into it you can obtain not only a bif but also a lbm. It's easy think CA guys use this program to obtain the lbm and bif unit icons in a quick way. However I only get strange bifs and lbms with black as background colour instead of light grey.
I'm doing ok with .bifs, but having no luck whatsoever with .lbms. Ultimate paint when saving any lbm file, seems to change the palette. I tested this using the lukupmap2.lbm. When I save this in ultimate paint, without editing it at all, then load up any campaign. The rgb values for the provinces have obviously changed, because Bulgaria is now the Atlantic, Naples is the border around Malta and Wales and Wessex are now Rum and Armenia... well you get the picture. PSP is worse I gave up on that. It creates a massive file that doesn't work at all, and photo shop can't open them anyway so it's no use.
Is there any way around this? I do intend to make some changes to the provinces on the campaign map in the future, so this would be good to know.
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I don't touch map files with anything other than Wellington's LMM editor Caravel, maybe try that. Although it is a bit processor heavy for just modifying a few provinces.
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
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