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Thread: Trade routes over deep sea?

  1. #1

    Default Trade routes over deep sea?

    It seems to me that there is something missing from the "World Is Round" or other event somewhere in that area. It seems that ports in other parts of the world, New World and Arguin specifically, do not engage in any form of trade with Europe. At all.

    Once deep sea vessels become available, shouldn't there be trade lanes opening up across the long distances? Isn't this part of the point of going to those places?

    The AI does seem to particularly pay attention to trade lanes as well, or to places where they could pop up. Perhaps this would also rouse the AI's interest in the new world?

    It seems like deep sea navigation and discovery of the new world should trigger a series of changes in trade. Once ports exist across the ocean, trade lanes should sprout up. After that, prices on some goods should shift... spices seeing a slight drop, slaves seeing a sharp increase.

    Any input on this?
    propa·gandist n.

    A person convinced that the ends justify the memes.

  2. #2
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Trade routes over deep sea?

    What you need to do *I think* is establish trade rights with the Aztecs which does open new shipping lanes (or take their lands and build ports of your own), and take over the rebel settlements and build ports.

  3. #3

    Default Re: Trade routes over deep sea?

    I HAVE built ports. That's what I was referring to. No trade routes to Europe pop up. Only to other parts of the new world. Arguin never gets any. They can't cross deep sea apparently. But they should.
    propa·gandist n.

    A person convinced that the ends justify the memes.

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Trade routes over deep sea?

    I suspect, the CA trade route optimization routine takes distance into account and discards maritime trade routs that are too long. Unrealistic IMHO, there used to be very long maritime trade routs in history.

    It's not only the New World that does not get any European trade routs: Western Sahara is the same. You can build a port there, but it does not get connected to anywhere.

  5. #5
    has a Senior Member HoreTore's Avatar
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    Default Re: Trade routes over deep sea?

    Hmmm.... there has to be some way of fixing this...

    Carl! Another one for your bugfix!
    Still maintain that crying on the pitch should warrant a 3 match ban

  6. #6
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Trade routes over deep sea?

    Yeah, i agree. In my migration game, my whole empire is in the levant and asia minor except for venice which i still keep. The citiy's income though is horrible, lower than 1700, even though realistically, the city would have been able to traight valuble luxary goods to the levant making crazy amounts of money
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  7. #7

    Default Re: Trade routes over deep sea?

    The thing is, Arguin to Marrakesh really isn't that far away... it's shorter than some trade routes we see, even give deep sea "distance compression".

    Which makes me think that the trade routes aren't "generated", instead they are pre-defined somewhere. That, or like I said, they are disallowed from crossing deep sea. But really, London, Lisbon, and a few other places absolutely should be able to hook in to new world ports.
    propa·gandist n.

    A person convinced that the ends justify the memes.

  8. #8
    has a Senior Member HoreTore's Avatar
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    Default Re: Trade routes over deep sea?

    Quote Originally Posted by Xdeathfire
    Yeah, i agree. In my migration game, my whole empire is in the levant and asia minor except for venice which i still keep. The citiy's income though is horrible, lower than 1700, even though realistically, the city would have been able to traight valuble luxary goods to the levant making crazy amounts of money
    Have you checked it for corruption? with faraway provinces, corruption really is a pain, it usually takes more than half your income...
    Still maintain that crying on the pitch should warrant a 3 match ban

  9. #9
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Trade routes over deep sea?

    Havent checked, but i remember that my total corruption for my empire is just about 3400 which is not too high for 22 provinces
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  10. #10

    Default Re: Trade routes over deep sea?

    Well corruption wouldn't matter, you can SEE trade routes snaking out from ports when they are active, and see them disappear when blockades go up.
    propa·gandist n.

    A person convinced that the ends justify the memes.

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