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Thread: What are the Trait/Ancilliary/Guild Bugs?

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  1. #1
    has a Senior Member HoreTore's Avatar
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    Default Re: What are the Trait/Ancilliary/Guild Bugs?

    Quote Originally Posted by Foz
    For Explorer's Guild, the movement points come from an ancillary that the guild has a chance each turn to grant to any general there (the ancillary grants 15% extra movement points). I'm not sure if that's the guild's only intended function or not, but the anicillary does work at the moment.
    You'll also get Marco Polo at one stage in the game, and another explorer, can't remember which...Vasco Da Gama perhaps?
    Still maintain that crying on the pitch should warrant a 3 match ban

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    has a Senior Member HoreTore's Avatar
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    Default Re: What are the Trait/Ancilliary/Guild Bugs?

    Not related to traits, however, but take a look at https://forums.totalwar.org/vb/showthread.php?t=78711

    Sure hope there's a way of fixing it... If I ever continue a campaign long enough to get to the new world, I'd hate not being able to ship stuff back home...
    Still maintain that crying on the pitch should warrant a 3 match ban

  3. #3
    has a Senior Member HoreTore's Avatar
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    Default Re: What are the Trait/Ancilliary/Guild Bugs?

    another one:

    1. Look at the pet_bloodhound entry in the ancillary file. The ancillary entry is fine, but the trigger is botched, it's the same as the overseer entry above, and produces an overseer...

    No idea what should trigger a bloodhound, or if it's for an assassin or spy...would have to make up something, I guess... Maybe trigger it from a high market, like the pet monkey? Or a castle, like the guard dog, making it only for the poles and danes?
    Still maintain that crying on the pitch should warrant a 3 match ban

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    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: What are the Trait/Ancilliary/Guild Bugs?

    Another thing you outa fix is the extravagent traits as well as a few others granted by the brothels, inns, ect... Those bad traits have an incredibly high chance of popping up which effectively destroys any general that you have kept in a city for more than 10 turns. Now, i am forced to send new family members to the death because they keep on aquiring so many bad traits. One managed to get a combined total of -50% tax income which was pretty sad since the guy was only 26
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

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    has a Senior Member HoreTore's Avatar
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    Default Re: What are the Trait/Ancilliary/Guild Bugs?

    @Xdeathfire
    The solution is simple - don't build brothels! only build them in the province you intend to actively produce spies/assassin, preferably a small one who doesn't need a governor. As to corruption, I can't really see how people manage to get those large treasuries....I've only had it twice, once as the Turks in the final stages and I was sacking the world, and once as the Milanese, but they get rich anyway as they only need a minimum of castles...

    And i've got another trait!

    Level 3 this time:
    The Great commander and Legendary commander traits realy ought to give an authority boost. It's common sense really, just look at all the kings who were real generals... Alexander, Saladin, Gengis...they all held absolute authority. Great commander should IMO give +1, and legendary +2. It also encourages people to conquer with their kings.
    Still maintain that crying on the pitch should warrant a 3 match ban

  6. #6
    Masticator of Oreos Member Foz's Avatar
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    Default Re: What are the Trait/Ancilliary/Guild Bugs?

    Quote Originally Posted by HoreTore
    Level 3 this time:
    The Great commander and Legendary commander traits realy ought to give an authority boost. It's common sense really, just look at all the kings who were real generals... Alexander, Saladin, Gengis...they all held absolute authority. Great commander should IMO give +1, and legendary +2. It also encourages people to conquer with their kings.
    Accroding to Machiavelli, it is the prince who should do the conquering and be wholly devoted to war

    A prince ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline; for this is the sole art that belongs to him who rules, and it is of such force that it not only upholds those who are born princes, but it often enables men to rise from a private station to that rank.
    He's really talking about rulers (and would-be rulers) in general trying to grab and hold power, and I do totally agree with you on this one: great commanders, especially in these times of so much tumult, commanded great authority as well. Military might and success was one of the very few ways to rally people behind you in these times, and the game ought to reflect that.

    As for conquering with your kings... bah. Conquer with the heir to the throne (so he's jacked up as soon as he gets the throne), and let the king live out the rest of his days in peace. Besides, if he got jacked up when he was a prince, then you should have a very lucrative city for him to govern with his awesome stats!


    See my Sig+ below! (Don't see it? Get info here)

  7. #7
    Senior Member Senior Member Carl's Avatar
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    Default Re: What are the Trait/Ancilliary/Guild Bugs?

    Here's a littile list of stuff that popped up whilst parsing the various Princess traits, it's pretty sad reading TBH. Especcially since it's pretty hard to get most of the good ones on dads for their daughters to inherit from.

    Code:
    PretentiousWoman ; IH
    
    HumbleWoman ; IH
    
    PrettyWoman ; IH
    
    UglyWoman ; IH
    
    BraveWoman ; IH
    
    TimidWoman ; IH
    
    DesperateWoman ; Important, no triggers exist for this trait at all, possibbly Inheritance with Perverted/Girls Dads and of Course Failed Marrige attempts
    
    SpiritedWoman ; IH
    
    FaithfulWoman ; IH
    
    UnchasteWoman ; IH
    
    VapidWoman ; The following trigger is wrong (Trigger princess_dad_was_intelligent2), last effect should Read VapidWoman rather than EducatedWoman
    
    EducatedWoman ; The following trigger is wrong (Trigger princess_dad_was_intelligent2), last effect should Read EducatedWoman rather than VapidWoman
    
    PassionateWoman ; Important, no triggers exist for this trait at all
    
    ColdWoman ; IH
    
    BigotWoman ; IH, also possibly inheritance triggers for dads who are harsh/unjust e.t.c.
    
    TolerantWoman ; IH, also possibly inheritance trigers for dads who are kind/just e.t.c.
    
    DykeWoman ; Important, no triggers exist for this trait at all
    
    FertileWoman ; IH, also, the triggers make it impossibbile for level 3 of this to be achived as they do not give enough chances
    
    InfertileWoman  IH, also, the triggers make it impossibbile for level 3 of this to be achived as they do not give enough chances
    
    FairWoman ; IH, also, should perhaps have inheritance trigger similar to TolerantWoman
    
    HarshWoman ; IH, also, should perhaps have inheritance trigger similar to BigotWoman
    
    GoodPrincess ; MO
    
    BadPrincess ; MO
    
    NaturalPrincess ; Important, no triggers exist for this trait at
    Whats the Code?

    IH= Inheritance Only

    MO=Mission Only


    Random Question: Does the Diplomacy Mission refer to Actual missions give by the council/pope, (i.e. the make contact missions), or to any diplomatic attempt at anything?

    I'll go through the Merchants next...
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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