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  1. #1

    Default The Fourth Age: Total War - Forth Eorlingas Released!

    The Fourth Age: Total War Development Team are extremely proud to present:

    The Fourth Age: Total War – Forth Eorlingas
    a mod for BI 1.6 contained entirely within its own modfolder!



    ‘Impressive…’ – PCGamer || ‘Very Good’ – PC Action


    ‘The Fourth Age: Total War – Forth Eorlingas’ is a modification for ‘Rome: Total War – Barbarian Invasion’ (v1.6). It is an expansion of the tremendously successful ‘The Fourth Age: Total War – Corsair Invasion’, which was given coverage in the PCGamer & PC Action magazines, and Mod of the Week on www.krawall.de; it was also voted Best Barbarian Invasion/Alexander mod by the users of Total War fansite www.totalwar.org. ‘Corsair Invasion’ has, since its release at the beginning of November ’06, been downloaded by well over 20,000 people.

    ‘Countless descriptions, graphics, and even quotes from the books escort you through the whole game to get you in the right Lord of the Rings mood.’ – www.krawall.de


    Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. ‘Forth Eorlingas’ is a provincial campaign encompassing a little less than half of the full campaign map, in which players can choose to play the Kingdom of Rohan, the Chiefdom of Dunland, the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad.

    ‘The mod is so incredibly immersive from opening screen to campaign map ... It really feels like Middle Earth. This mod alone made paying 40 Euros for BI worthwhile. Great job!’ - CaptainCernick


    The Reunited Kingdom is surrounded by enemies, and even the relationship with their allies, the Rohirrim, is strained – they stand alone against the coming onslaught. In the East the Easterlings have settled the areas around the Sea of Rhûn; but their warriors are restless, desiring the plunder of the fertile lands to the West. The hosts of the Empire of Harad have their sights set on the White City and the southern fiefs of Gondor, and the black-sailed ships of the Corsairs rule the seas. In the northwest the Dunlendings are on the move, finally seeing the day of their revenge approaching, the day when they will take their homeland back from the Rohirrim, the Robbers of the North! And the Men of the Riddermark are mustering their éoreds, and the war-horns of the Mark will once again be sounded in every corner of Middle-earth. Forth Eorlingas!

    'Congratulations guys. You are an example of modding excellence!!' - Oroles (Arbaces / Brian Boru)


    Forth Eorlingas includes:

    • Two new factions playable in the campaign: The Kingdom of Rohan, and The Chiefdom of Dunland, in addition to The Reunited Kingdom, The Empire of Harad, and The Chiefdom of Rhûn.
    • An entirely new map incorporating roughly half of western Middle-earth, including Minhiriath, Enedhwaith, Dunland, Drúwaith Iaur (Old Púkel-land), Rohan, the Brown Lands, Emyn Muil, Dagorlad, Gondor, Mordor, Near & Far Harad, Khand, southern Wilderland, and the areas just south of the Sea of Rhûn.
    • Over 100 entirely new units spread over the five factions (+ mercenaries). Orcs are recruitable by Dunland, and the Reunited Kingdom starts with one Elven archer unit. This does not include levies and assimilation units.
    • Two historical battles: The Battle of the Crossings of Poros, and the Battle of the Cloven Way.
    • Around 150 entirely new traits, and 300 new ancillaries (including many new images); plus many tweaks to the triggers and effects of current traits and ancs requested by the community.
    • A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
    • Five Wonders: The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath; three Unique Cities: Minas Tirith, Helm’s Deep, and Edoras; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
    • Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; six new trade resources: gemstones, sheep, fish, ivory, horses, and cattle.
    • New Tech Trees: Completely revamped technology trees for all 5 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
    • City Development: Engage the City development process and gain access to a choice of over 20 Diversification Buildings across the 5 campaign factions. These buildings will powerfully develop your city by way of trade, military strength, naval power, and so forth.
    • Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
    • Many errors corrected including Riddermark Bowmen sword texture, Gondorian roof tiles battlemap texture, error in inability to retain some unit-size-variation units, many missing unit cards now present, many missing building icons now present, large uber AI peasant armies curtailed, 'top 5 factions' CTD eliminated, missing boulder sounds added, and many other minor issues to numerous to list here.
    • Many enhancements: sprites added for nearly all units, Menu UI improvement, victory/defeat stills added, event pics now added for all cultures.
    • A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
    • All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, Tapani Siirtola, and Matias ‘Amppi’ Puumala.
    • New interfaces for all factions.
    • 19 loading screens, and 228 loading-screen quotations.
    • And much, much more…

    'Corsair Invasion is a great mod!!! The best one in my opinion (besides Chiv naturally), at least in comparision what kind of mods i played/tested so far, the FATW-Corsair mod-design is brilliant, i'm a fan-boy now' - DaVinci, head of Chivalry: Total War



    Download Links:

    Forth Eorlingas v1.5 | Mirror 2 | Mirror 3 (172 MB)

    The music pack adds all new music to the game, which is vital for the "feel" of the mod. An essential download!

    FE Music Pack | Mirror 2 | Mirror 3 (162 MB)

    Installation Instructions:

    (NOTE: If you have CI installed already please skip this section and jump to the patch 1.5 section below)

    Forth Eorlingas has been designed to install seamlessly with a minimum of input from those who download it. Indeed, all you will need to do is the following:

    1. Make sure you have a clean (unmodded) copy of RTW BI on your PC. Because FE functions entirely from within its own modfolder it will not affect other modfolder mods you may have associated with your RTW/BI. However, mods that are installed directly into RTW or BI will very likely cause FE not to function.

    2. Make sure your copy of RTW BI is patched to 1.6. This patch can be downloaded from the SEGA site (http://www.sega.com/support/support....upport_patches). There is no need to install previous patches first.

    3. When you have downloaded fatw_fe.exe, click on the file to run it. You will be taken through some simple steps most of which are just for your information - it is important that you make sure the install path is correct as it could result in messing up your files and having to reinstall RTW BI from scratch. You will be given the option to change this during this install process.

    4. The extraction of FE to your PC takes about 3 minutes (depending upon your computer speed). After you exit the installer the mod will prepare your files for play. This will take about 12 minutes (again depending upon your PC speed). During this time you may see a system window open up and show files being moved, copied etc. Don't worry about this, just read a chapter of the Hobbit or something while you wait :D

    5. When the system window has closed and your PC stops making a noise (!) then you will need to install the very small fix patch (FE Patch 1.6) below.

    Patch 1.5 - for those with Corsair Invasion Only

    The following patch has been prepared for those with CI 1.0 or later. Simply run the exe after download. You will need to delete "the_south" folder in your bi/ci/data/world/maps/campaign folder. This can be done before or after installation. You must also install the fix patch (FE patch 1.6) below before playing the game.

    Forth Eorlingas v1.5 Patch for CI | Mirror 2 (65 MB)

    IMPORTANT - Critical Fix Patch!!!

    Well, you put something together very carefully and for some reason some files just vanish when it comes to the build - so please download and run this small critical fix patch 1.6 for FE before you play...

    Forth Eorlingas v1.6 Critical Patch | Mirror 2 | Mirror 3 (8 Megs)

    If you want to know more about FATW, or if you have any questions or criticism, please visit us at: www.thefourthage.org

    Testimonials:

    'Coolest game i ever played.' - andepans

    'Damn. I have to chose between swimming and FATW. Aye me, life is difficult!' - Sétanta

    'Sweet freakin' Jesus H Keerist!! This rules.' - oudysseos

    'This is really the most fun ive had ever.' - Count Flip

    'FATW is now one of my favourite mods.' - DaVinci, head of Chivalry: Total War

    'It's fun, it's beautyfull, it's totally converted and I love it!' - Taneda Santôka

    'My praises to this mod!!!! It rocks! ... this mod is definitely middle earth!' - goalieman4720

    'This mod is pretty much perfect.' - DavidtheDuke

    'The menu interface and the loading screens are the best I ever saw in a TW mod. The overall campaign map look is real great, besides the wonderful landscape I fell in love with the city of Minas Tirith, the ruins of Osgiliath and with the fact that you haven't forgotten the Haudh in Gwanur.' - Grand Master of the Order

    'Hello Fourth Age, goodbye A-levels, lol' - Elohim

    'What a MOD!! VERY impressed by this one! Surely one of the greatest!' - Demokritus


    The FA:TW Team would like to thank:

    The Creative Assembly for making quite possibly the best strategy game out there, and for allowing us to mod it.

    The entire modding community for making wonderful tools, tutorials, and generally being great chaps.

    Vercingetorix for making the xpak, xidx, and cas exporter.

    Europa Barbarorum (and Bouchious specifically) for allowing us the use of 50 de-tattooed Barbarian portraits (we are told the barbarian leaders did not complain too much despite this painful process, though one member of EB was rumoured to have received a rather nasty axe wound to his shoulder and was unable to mod for 8 weeks) - (www.europabarbarorum.com)

    Middle Earth: Total War (Encaitar & Burns) for lending us their Argonath model, and creating the Edoras model for us both to use. (www.chamber-of-records.com/forum/index.php?f=17)

    Teleklos and Shifty (both of Europa Barbarorum) for their work on and permission to use the palm-forest mod.

    Burns, of Middle Earth: Total War, for coming in at the last minute and making us a model for Osgiliath, as well as helping out with a number of other matters.

    Darth Vader (of DarthMod fame) for making custom formations specially for the mod.

    Jonas "Cronus" Fancony, musical artist, for the use of various shorter musical pieces for the Haradrian and Barbarian cultures. (www.fancony.com)

    Professor420, previously FATW Art Director, for making us a model of Helm's Deep. (www.bloodandirongame.com)

    wlesmana, of Lord of the Rings: Total War, for helping us with many small but important matters. (www.lotrtw.com)

    Myrddraal for creating the model for the gemstone resource.

    Justin R. Durban, musical artist, for the use of a large number of his great songs. (www.edgen.com)

    Simon Daum, musical artist, for letting us use his song, 'The Return of the King', as the signature music for the mod. (www.simondaum.com)

    Matti Paalanen, musical artist, from 'The Celestial Aeon Project' for permission to use some of his songs in the mod. (http://www.mikseri.net/artists/celes...ject.48147.php)

    Tapani Siirtola, musical artist, for permission to use some of his wonderful music in the mod. (www.mikseri.net/artists/?id=37335)

    Matias 'Amppi' Puumula, musical artist, for permission to use some of his wonderful music in the mod. (www.amppisound.com)

    Anke Eissmann, artist, for permission to use some of her artwork in the mod. (http://anke.edoras-art.de)

    Peter Xavier Price, artist, for permission to use some of his artwork in the mod. (http://peet.deviantart.com)

    All the fans who have helped and supported us over these past two years.

    Christopher Tolkien for revealing more of the wonderful world of Middle-earth in his 'History of Middle-earth' books.

    And last, but certainly not least, our deepest and most heartfelt thanks to John Ronald Reuel Tolkien for creating the greatest fantasy world & epic of all time.

    -----------------------------------------------------------

    The Fourth Age: Total War Development Team presents:

    THE FOURTH AGE: TOTAL WAR – FORTH EORLINGAS V1.7


    1.7 is a fix patch for The Fourth Age: Total War – Forth Eorlingas v1.5/1.6. It includes many improvements and tweaks requested by the community, as well as some additional features such as a unit of Uruks available to Dunland. The FATW Dev. Team would like to thank everyone who has downloaded and played FE; a special thanks must go out to those who have offered us their feedback and criticism, as we could not have made this patch without your input. The patch should be savegame compatible, but this has not been tested extensively.

    List of Changes introduced with 1.7:
    • Year changed to 2007 in 1.7 menu backdrop.
    • Larger Outlaw symbol added to Rohan UI.
    • Royal Spears changed to Riddermark Spears in that unit's description.
    • Note on clicking on Aglarond banner added to critical information tga.
    • Rohan garrisons tweaked (mainly reduction of Rohan Levies esp. in east).
    • Starting populations tweaked to make relatively correct.
    • Barracks added to HD.
    • Dunhere (HD) assigned Helmingas bodyguard.
    • Dunland BM captain added.
    • Incorrect Dunland settlement besieged event image corrected.
    • Pop. growth bonus added to orc bldgs.
    • RK settler cards added.
    • 3 missing texture lines added.
    • Orc lethality and morale increased slightly.
    • 'Chainmail' changed to 'mail' in EU.
    • Fram now has normal hair colour.
    • Northmen wife now has normal hair colour too.
    • Northmen city icons now displaying correctly.
    • Uruk Spears added (Orc-hold renamed to Uruk-hold).
    • Orc officer 'shrunk'.
    • Ancs & traits updated/corrected.

    Download links:

    Forth Eorlingas v1.7 Patch | Mirror 1 | Mirror 2 (11 MB)

    Installation Instructions:

    Double-click on the fe_patch_1_7.exe that you just downloaded, and make sure that you have it pointed to your Rome directory where you installed FE v1.5 (this is normally C:\Program Files\Activision\Rome - Total War, or - if you have Gold - C:\Program Files\The Creative Assembly\Rome - Total War). After the initial extraction is finished a dos window should open briefly to finish the installation. You can now click on the FE shortcut on your desktop, and continue to play!

    Last edited by Apoc; 02-10-2007 at 02:25.



  2. #2

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Wow, when you said on or before Febuary 4th (on TWCenter), I certainly didn´t expect it to be up already. It goes without saying that I´m downloading right now.

  3. #3

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Do tell us what you think!



  4. #4
    Oni Member Samurai Waki's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Congrats guys. Pretty awesome mod, everything seems to work without too much hindrance. Oh and Rohan is scary, very, very scary. I Love it!

  5. #5

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    I will, as soon as I´ve played sufficiently to form an opinion. From the readme, I believe Dunland is a good candidate for my first campaign...

  6. #6
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Quote Originally Posted by Apoc
    Do tell us what you think!

    only had time for about 30 mins of play earlier i will have a proper go and let you know more but so far its good looks nice seems to have a good blance from the battle i thought

    so i think congrats are in order
    Skinner/Modeller for EB


  7. #7

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Thanks guys!

    More mirrors added courtesy of www.strategyinformer.com.



  8. #8
    Gettin' Medieval Member King Bob VI's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Any chance of a M2TW version? Please?

  9. #9

    Thumbs up Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Im a new member to the forums :)

    Yes id say Forth Eorlingas is impressive considering im 34 and read Lord of the Rings when i was 15 back long ago in the mists of time, couple that with the fact im a die hard fantasy fan since LOTR, have been gaming of many sorts for 15 years and have a PhD Doctorate in Medieval and Classical History with expertise on many areas id say that qualifies me to give an opinion.

    I never tried Corsair and i only discovered the existence of FE, 3 days ago purely by chance when tired after a log day i miskeyed something in google and up it came, like how cool is that.

    Familiar with Mods for RTW though, still one of my favourite games, i even did a stint as a historical advisor on Time Commanders on British TV which uses the Rome Engine, google it anyone who doesnt know, id just stopped playing Rome Total Realism because id thrashed it to death and was bored so FE came along at just the right time.

    Someone tell me what else is on offer MOD wise im up to try anything, whats these Europa Barborum mods all about then?

    Do have a question though?

    Call me Mr Thicktwistle of Thicktwistles garden thicky emporium but how the zog am i meant to figure out the difficulty settings when theyre not in English? id rather it said easy-medium and hard rather than decidely tookish-laughing at live dragons etc so someone tell me whats what here.

    and a comment...

    id like to see the whole of Middle earth covered by updates to this mod, my beef with any game is the fact my genius mind gets bored quick and those long and big campaigns stimulate me most, im not suggesting there should be factions like hobbit armies, impractical and unrealistic but perhaps for example if The Shire was covered you could recruit hobbit slingers etc; im aware that NE Middle earth didnt have many cities considering it was covered mostly by Mirkwood and Rhovanion, but Dale could be factored in, so could Goblin Gundabad, The Lonely Mountain, Dol Guldur etc...

    Just an idea anyway :)

    Nice to meet you all...



    DrGary
    Norfolk
    UK
    DrGary
    Norfolk
    UK

  10. #10
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    HHHH,

    Thank you for your comments and I am glad Google pointed you our way ;)

    The difficulty settings are based on Middle-earth phrases which I think are generally intuitive for anyone with a basic familiarity with LOTR/The Hobbit: Home In Time For Tea>Decidedly Tookish>Bullroaring>Laughing At Live Dragons

    I watched Time Commanders - good show. Those professors were really fun too, as much as the battle itself!

    FE, and the groundwork thereof, started at the end of 2004. And we are not the oldest Middle-earth Mod in that regard. These things unfortunately take a very long time to do due to the huge amount of work and time it takes. To finish the map and factions in its complete sense would - I would estimate - require as much time from now and it has from our beginning. Sadly very few people have the desire and aptitude for modding and so these things are never supported by as many people as they really need.

    Some modders sacrifice a great deal to get mods - or versions thereof - released and we hope that all those who "want more" realize this and perhaps consider contributing to advance the speed of a mod.

    We do not require any advice on Middle-earth lore as it has all been thoroughly researched. I researched the map myself and took about 6 months and hundreds of hours doing so before any in-game mapping was created.

    Thank you for your post.

    And welcome to the forums.
    "One of the most sophisticated Total War mods ever developed..."

  11. #11

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Certainly mr Guldur sir :P

    yep you guys have my respect for the work you put in to such things, i hope everyone respects that, its a lot of man hours when people do such things.

    Not sure if i could help though id be willing to...

    I used to make Mods for elder scrolls morrowind but i suppose im fickle i just get bored, still its been awhile maybe i could get involved somewhere...

    yep us professors are certainly fun and nowhere near the old archetypes of a bent old man with long white beard and rheumatoid arthritis lol, though come to think of it i do know some lol...

    you should see me in my Roman Armour, im an officer in a roman legion :)

    i have my settings on x2 normal size for companies of troops how come theyre still very small? i havent managed to find any help guide on the mod anywhere though ive read a bit here and there (and back again!) excuse the pun lol...

    i was quite surprised to find at normal setting the companies were tiny, is this got something to do with getting better barracks later on or will they always be tiny...

    also the mod works fine for me except one unit doesnt have a pic in the army window it has text, but its only a brown mercenary archer unit im assuming no pic has been put there for it yet? or do i have a missing graphics file?

    everything else seems to be good

    regards,

    gary
    DrGary
    Norfolk
    UK

  12. #12
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Some elements are still missing such as unit cards - and unit sizes and unit balance are being addressed in release 2.0 (1.7 is the current release) but that will not be for some time yet.

    We wanted to put a Guide together for the game but we just don't have time - this is exactly the sort of thing someone could do who has no modding skills and it is silly for skilled modders to do it and take time out from progressing the mod...

    There are some fine modding tutorials on this site if you wish to learn how to mod...

    Having Roman Armour is kind of cool ;)
    "One of the most sophisticated Total War mods ever developed..."

  13. #13

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Yeah, making a Guide is something we have brought up from time to time, but no one really have the time sit down and write one. For more info on various issues related to the mod I guess you could check out our home forum at: http://www.thefourthage.org/forums



  14. #14
    Member Member Arakorn-eir's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Quote Originally Posted by Hobbit Hassling Human Heavies
    yep us professors are certainly fun...
    Then you and the dev team has something in common! ;)

    (OK, sorry, that was an inside joke. :P)
    The Fourth Age: Total War
    Forth Eorlingas! released!!!

  15. #15

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Hi, first post here and probably a bit of a n00b question but..

    I have Rome Gold Edition which I've just installed again to play this mod, it's version 1.5 so I thought I would try and install the 1.6 patch to get the mod working. It gives me an install error though saying that 1.6 patch is not compatible with the Gold Edition. Is there another version of 1.6 out there I need to install? I've d/loaded the 1.6 listed in the first post of this thread.

    I really want to start playing this mod so hopefully someone can me please

  16. #16
    AggonyJudgee Member Judge's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    i am in the process of dl this mod to try it, i was wondering to play to i insert my rtw or my Bi disc ???

    also i installed this mod into my BI folder, is that correct ?

    thanks
    Last edited by Judge; 04-09-2007 at 13:56.
    AggonyJudgee


  17. #17
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Judge, please follow the instructions - the mod (as it plainly says) is for BI (so you need the BI disc in the PC) and it is a modfolder and so the installation has its oww folder and does not touch the bi or rtw data.

    It is all automated and as long as you define the right path in the installer process (which is the folder where your exes reside) then you will have no problems.

    Again, please follow the instructions. We cannot offer support for those who do not do so.
    "One of the most sophisticated Total War mods ever developed..."

  18. #18
    AggonyJudgee Member Judge's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    Hi Dol, i realised after what a silly question i had posted lol,

    just to let u know, i have installed to folder below,

    C:\Program Files\Activision\Rome - Total War\bi"

    i have the icons on my desktop, i also tried my Bi disc but only Bi was loading up??

    so my question, what have i done, is there anything i should look for to confirm i have done the install correct?

    thanks for ur time and sorry for being a pain, i cant wait to play the mod though

    AggonyJudgee


  19. #19
    Egypt Total War founder Member heisme's Avatar
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    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    How do you launch it I have downloaded it and the 1.9 patch and cannot load t as there is no shortcut how ddo I create one
    Maker of ETW

  20. #20

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    PM you with everything you need. Drop a line to let us know if everything is OK now. :)

    Norman Invasion - The fate of England lies in your hands...

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    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  21. #21

    Default Re: The Fourth Age: Total War - Forth Eorlingas Released!

    I did it. Now I conquer the rest of the Map. :D

    PS: I love the People of Dol Amroth!

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