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  1. #1

    Default Avoiding vices

    I've played mtw a lot a year ago, got burnt out on it, now I'm back... found that I still remember most of the keyboard shortcuts ok and how to use spears/swords/cav effectively (hardwired in my brain!), but I've forgot many of the little tricks that were important on the strategic map play...

    What I wanted was a quick reminder: how often do I have to shuffle the garrisoned troops and/or the generals I've given provincial titles to, in order for them to not acquire vices? Once every ten years if my memory serves me?

    And is it enough to simply pick them up (out of the fort) and then simply put them back inside, or do I actually have to move them into another province? I think that I remember sending them around into one of the bordering provinces, then back on the next turn.

    I've just started playing that samurai mod for mtw (great mod!), and I'd like to avoid any of my guys getting vices... could somebody refresh my memory on this a bit, thanks in advance guys!
    Becoming one with your sword means not becoming / one with your soul realizing who you already are / everything / that there is nothing to become.

  2. #2
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: Avoiding vices

    I didn't know that obtaining vices was tied to the movement of the respective units in MTW too. for sure it's the case with RTW, but this is an interesting insight

    since MTW tends to have so many different faces (just check the barques vs. caravels thread: https://forums.totalwar.org/vb/showthread.php?t=78202) I can only speak for what I found to be unseful. for example, a good way to avoid vices on governors is to keep taxes on "high" (i.e. lower than very high) most of the times. also, the kind and frequency of vices seems to be affected by your general standing. if you are the mightiest faction or otherwise exceedingly rich your governors will soon start getting those "exclusive trader"-like vices. they're not nice, especially as they decrease further (in my games most of them disappear on reload, though....).

    in general the best way I found to avoid vices is to let those guys fight often, preferably as the general. this is not always viable with governors but keeps them peppered. and finally .....build new units to maintain a constant flow of new, potentially capable governors since in my expreience the old ones *will* start detoriating one day. not necessarily and not all of them, but it's never wrong to shuffle the gentry around which gets lazy from sitting on its a**
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  3. #3
    The Lord of Chaos Member ChaosLord's Avatar
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    Default Re: Avoiding vices

    The moving generals around thing was always too much trouble for me to bother with. The biggest culprit in gaining vices in MTW is your suprlus cash though I think. Having over like 20k(or maybe its 30-40 or higher) in the bank earned your guys alot of corruption vices. Aside from that having high influence/marrying other factions princesses can help with your heirs starting without bad vices. Also if you're having alot of bad vices pop out of nowhere the culprit might also be enemy spies uncovering "hidden" vices on your generals.
    Last edited by ChaosLord; 02-04-2007 at 06:36.
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  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Avoiding vices

    Quote Originally Posted by Nikpalj
    What I wanted was a quick reminder: how often do I have to shuffle the garrisoned troops and/or the generals I've given provincial titles to, in order for them to not acquire vices? Once every ten years if my memory serves me?
    That's about right, although I can't say with certainty that that's the exact interval. I sometimes move my governors around as little as every 5 years, although I concede it's probably unnecessary to do so quite *that* often.

    Quote Originally Posted by Nikpalj
    And is it enough to simply pick them up (out of the fort) and then simply put them back inside, or do I actually have to move them into another province? I think that I remember sending them around into one of the bordering provinces, then back on the next turn.
    You need to actually move them to another province for at least one turn. It's getting the governors away from home and into the fresh air that helps keep the sloth, greed, and gluttony at bay.

    Quote Originally Posted by Dues ret.
    I didn't know that obtaining vices was tied to the movement of the respective units in MTW too. for sure it's the case with RTW, but this is an interesting insight
    Yeah, moving your governors around in MTW does help prevent them from getting the various unfavorable traits in the later game. (A word to the wise, by the way: This method is *not* foolproof, although it helps. Your governors are still likely to pick up vices, just not as often.)
    "MTW is not a game, it's a way of life." -- drone

  5. #5
    Member Member Geezer57's Avatar
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    Default Re: Avoiding vices

    Quote Originally Posted by Martok
    You need to actually move them to another province for at least one turn. It's getting the governors away from home and into the fresh air that helps keep the sloth, greed, and gluttony at bay.
    It also helps to avoid Very High taxes, if you wish to prevent the worst of the trade/farm income damaging vices.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Avoiding vices

    Quote Originally Posted by Geezer57
    It also helps to avoid Very High taxes, if you wish to prevent the worst of the trade/farm income damaging vices.
    Quite right, Geezer. Good of you to pick up my slack (since I forgot to mention it myself).
    "MTW is not a game, it's a way of life." -- drone

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