Quite right, Geezer. Good of you to pick up my slack (since I forgot to mention it myself).Originally Posted by Geezer57
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Quite right, Geezer. Good of you to pick up my slack (since I forgot to mention it myself).Originally Posted by Geezer57
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"MTW is not a game, it's a way of life." -- drone
Originally Posted by ChaosLord
Originally Posted by Geezer57
If you guys read my first reply properly I'm sure you'll extract even more potentially useful stuff. I'm playing offendedOriginally Posted by Martok
no one reads my posts.
Last edited by Deus ret.; 02-04-2007 at 21:21.
Vexilla Regis prodeunt Inferni.
GAH! So you did, Deus ret. My apologies.![]()
"MTW is not a game, it's a way of life." -- drone
The question should be, does it really matter? I notice that my governors pick up nasty, revenue reducing vices when revenue no longer matters. Some may play where you don't build every money making improvement like I do but I've found that vices aren't a problem.
Maybe I've just played the game too much.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
My bad - should I come over to eat worms out of your garden?Originally Posted by Deus ret.
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My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."
Regarding vices, I've discovered that one of the "received wisdoms" about them is wrong, namely that "vices only attach to the general heading a stack". I've seen it happen more than enough times now to convince me that units buried in a stack under a more powerful general DO pick up new VnVs and also have exisiting ones develop further. What's more, units in the retraining queue can also pick them up, and not just on the year they are spat out again with their new weapons/armour/men, etc etc. I must admit I was kind of shocked, but it really does happen(If you click on the VnV parchment and the unit is in for retraining it will take you to "limbo", ie the top left corner of the map, same as when it's a unit just back from ransoming.)
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You've got that right, but in my experience there are still certain vices that only the stack leader will get. There are also other's that a governor or governors will get regardless of whether they lead a stack or not.Originally Posted by macsen rufus
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Hey guys.
I'm still wondering about all those vice/virtues stuff. I consider it to be quite random, like à % to get them, this % being modifed by circumstances?
Do you know if there is a thread here in the org, or a source somewhere with something like the chances to get each vice or virtue?
The "moving the giys around" part is cvery interesting, I'll try that!
I'm not sure about the moving about thing, but come to think of it, it does make perfect sense. High and Very High taxation definitely does bring on more of the greed, glutton and corruption related vices. An overlarge treasury has a similar effect. There are also alot of corruption vices that seem to appear once you get above 60% of the map conquered.
Piety related vices don't seem to be triggered by anything. They seem to be either random or brought on by attempted inquistitions.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
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