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  1. #1
    Masticator of Oreos Member Foz's Avatar
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    Default Re: AI unable to use ships for transports;

    Quote Originally Posted by HoreTore
    Done that a zillion times, never seen anything at all...

    I've looked through the files I've changed, can't really see anything wrong there...
    How about... unpack the 1.1 file and then put your changes back in. I'd tell you what the changes were if I was sure myself, but I'm not...


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  2. #2

    Default Re: AI unable to use ships for transports;

    The Sicilians and Moors are active in Sardinia in some of my campaigns. It’s strange, in some campaigns there are many attacks, but in others nothing at all happens. I’m not sure why it is… I like to take all of the islands though, as they are great for setting up Crusading armies. Rhodes especially! Whenever I take that it’s never been attacked excluding the port.


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  3. #3
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: AI unable to use ships for transports;

    This discrepancy between campaigns shouldnt happe. Maybe everyone is playing a different language in their campaigns and it is getting messed up that way. I btw am playing the english one in us
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  4. #4

    Default Re: AI unable to use ships for transports;

    I too have seen the AI using their navies for transport, but it seems from the other posts that crusades/jihads rarely, if ever, use transports. In a game as Egypt, I saw Venice use navies to send troops to Smyrna and Rhodes, but French and Holy Roman crusades marched across the Dardanelles.

    One possible explanation:
    I dont know about the rest of you, but sometimes I see AI stacks with 22 units, especially crusade armies with the potential for plenty of cheap mercs. However, a fleet can only hold 20 units, perhaps making fleets unable to carry the average crusade army. The only fix I could see would be stopping the AI from making these 22 unit stacks.

  5. #5
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: AI unable to use ships for transports;

    22 unit stacks? i am pretty sure that the max is just twenty....even for the ai
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  6. #6

    Default Re: AI unable to use ships for transports;

    Both in RTW and M2, I've seen 22 units in an AI army, I have no idea how it works, but I can't have been the only person that's seen this? Its usually with a general in charge, from my experience.

  7. #7

    Default Re: AI unable to use ships for transports;

    The AI seem to know how to launch naval invasions, but they don't know how to use ships just to ferry troops around. A number of times I've seen the AI decide to invade, but by the time they get there the circumstances have changed (nations have made peace or the target is no longer weakly garrisoned). So the recently disembarked army will just sit there forever rather than getting back on the ship. I've seen examples of this both on islands (eg Sardinia) and on the mainland (eg Scots landing near Antwerp)

  8. #8
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: AI unable to use ships for transports;

    Quote Originally Posted by dph948
    I dont know about the rest of you, but sometimes I see AI stacks with 22 units, especially crusade armies with the potential for plenty of cheap mercs. However, a fleet can only hold 20 units, perhaps making fleets unable to carry the average crusade army. The only fix I could see would be stopping the AI from making these 22 unit stacks.
    Count the slots. There´s only 9 per row plus two exstra on the third row. 9+9+2=20

  9. #9
    Man behind the screen Member Empirate's Avatar
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    Default Re: AI unable to use ships for transports;

    That was enlightening, PseRamesses! I had always wondered about this "22 slot bug" and thought it was an unfair AI advantage! Thanks for the clarification.
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

  10. #10

    Default Re: AI unable to use ships for transports;

    In my 1.1 vanilla game, playing as English M/M the pope launched a naval invasion of Corsica and then used that as a base of operations to invade Sicily. So there's plenty of AI naval operations to be seen here.

    OTOH, there is a half stack of Mongols, with a general, sitting on a ship in the Red Sea, doing nothing. Why? I dunno.

  11. #11
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: AI unable to use ships for transports;

    Quote Originally Posted by Empirate
    That was enlightening, PseRamesses! I had always wondered about this "22 slot bug" and thought it was an unfair AI advantage! Thanks for the clarification.
    I´m glad to make your day m8! It´s always the obvious that illudes (sp?) us.

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