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Thread: AI unable to use ships for transports;

  1. #31

    Default Re: AI unable to use ships for transports;

    Both in RTW and M2, I've seen 22 units in an AI army, I have no idea how it works, but I can't have been the only person that's seen this? Its usually with a general in charge, from my experience.

  2. #32

    Default Re: AI unable to use ships for transports;

    The AI seem to know how to launch naval invasions, but they don't know how to use ships just to ferry troops around. A number of times I've seen the AI decide to invade, but by the time they get there the circumstances have changed (nations have made peace or the target is no longer weakly garrisoned). So the recently disembarked army will just sit there forever rather than getting back on the ship. I've seen examples of this both on islands (eg Sardinia) and on the mainland (eg Scots landing near Antwerp)

  3. #33
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: AI unable to use ships for transports;

    Quote Originally Posted by HoreTore
    I want to see that too!

    I really can't understand why that never happens in my games...
    What difficulty level are you playing at?
    I'm playing VH/VH and I'm seeing naval invasions all the time. So many that I've grown sick of it because they make no sense at all. It's all due to that insane "force invasion" code.
    I'm playing portugal and I've been invaded by sea by Scotland, England, France, Milan, Sicily, Venice. The Pope also visited shortly to check if Valencia is still rebel. After taking Tunis on a Crusade, it became a regular pilgrimage location for all sorts of nations. Not only do the Milanese and the Sicilians pay me visits (parking stacks outside the castle), no the Byzantines joined them as well.
    What's really annoying me are the invasions by Scotland and England. Just because I share a border with them, have three enemies and 4 turns peace with them, means they will attack. It doesn't matter how often I beat them into submission they'll come back for more. They'll also pay me every time for a ceasefire. The negative side is that my global reputation is taken severe hits from this. Although i'm not the one who breaks those trade agreements.

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  4. #34
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: AI unable to use ships for transports;

    Quote Originally Posted by dph948
    I dont know about the rest of you, but sometimes I see AI stacks with 22 units, especially crusade armies with the potential for plenty of cheap mercs. However, a fleet can only hold 20 units, perhaps making fleets unable to carry the average crusade army. The only fix I could see would be stopping the AI from making these 22 unit stacks.
    Count the slots. There´s only 9 per row plus two exstra on the third row. 9+9+2=20

  5. #35
    Man behind the screen Member Empirate's Avatar
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    Default Re: AI unable to use ships for transports;

    That was enlightening, PseRamesses! I had always wondered about this "22 slot bug" and thought it was an unfair AI advantage! Thanks for the clarification.
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

  6. #36

    Default Re: AI unable to use ships for transports;

    In my 1.1 vanilla game, playing as English M/M the pope launched a naval invasion of Corsica and then used that as a base of operations to invade Sicily. So there's plenty of AI naval operations to be seen here.

    OTOH, there is a half stack of Mongols, with a general, sitting on a ship in the Red Sea, doing nothing. Why? I dunno.

  7. #37
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: AI unable to use ships for transports;

    Quote Originally Posted by Empirate
    That was enlightening, PseRamesses! I had always wondered about this "22 slot bug" and thought it was an unfair AI advantage! Thanks for the clarification.
    I´m glad to make your day m8! It´s always the obvious that illudes (sp?) us.

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