Yeah, I think napalm takes 20 seconds to arrive (which is too long for me, unless I am certain enemy infantry will stay long enough in one spot). The good thing is that it's cheaper than gas.Originally Posted by Alexander the Pretty Good
How I would do it:Any tips for Air? It seems to be really hard to accomplish anything with it...
If you utilize only heavy choppers, just avoid anti-air and hit defenseless ground units swiftly and then leave (if you are or will be attacked) to repeat the same principle. Have all units selected of course and concentrate intensified fire onto one target at a time. If oppurtune, hit tanks in the rear (or sides). Light tanks will perish fast enough with just the standard attack, medium tanks could be given one (or two) special attacks plus continued standard attack, heavy tanks need two special attacks at least plus the standard attack for a quick death. Don't forget to space out your choppers by dragging more or less as it is used in TW and don't remain static too long because you may be suddenly hit by a strong tactical anti-air strike.
If you use medium choppers it is the same principle but now your more fitting task is anti-air support to destroy enemy choppers where the heavy ones are the most vulnerable and to provide light ground fire.
Using the terrain to your advantage is wise too. The aquatic part of the map is where ground units don't go (unless they are amphibious though I haven't seen it yet). Take the safest routes, hit swiftly for maximum damage, leave, repeat.
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