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  1. #1
    Member Member DeathEmperor's Avatar
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    Question A question about Seleukid reforms for .81

    Well I heard from Fondor Yards that the Seleukid reforms would be working in .81 through the old Marians I think.

    My question is just how extensive will these reforms be? Will Arche Seleukeia get a whole new roster of units, same units with improved stats, or a combination of both? Just asking cause the Seleukids are my favourite faction and I love learning more about them, especially when it comes to EB.


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

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    Member Member Lovejoy's Avatar
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    Default Re: A question about Seleukid reforms for .81

    Hmm... many people seem to like Seleukid, why is that? They are so big, its hard to keep the empire together. Heh, maybe thats what people like.

    Give me 5 good reasons why Seleukid is fun, and my next camp will be as them! :D

    EDIT: Sry I could be to no help!
    Last edited by Lovejoy; 02-04-2007 at 19:15.

  3. #3
    Member Member DeathEmperor's Avatar
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    Thumbs up Re: A question about Seleukid reforms for .81

    Quote Originally Posted by Lovejoy
    Give me 5 good reasons why Seleukid is fun, and my next camp will be as them! :D
    Not sure if I can give you 5, but the main reason for me is because I'm a huge fan of the Successors and Seleukos and his empire just fascinate me and capture my imagination more than any of the others.

    1. Challenging campaign being surrounded by potential enemies.

    2. You have a rival (the Ptolemaioi) that forces you to strategise both on the campaign and in battles.

    3. Excellant roster of units such as Indian elephants (if you hold on to and build up certain provinces), Kataphractoi (if you fight them your army "learns" how to train them too), and cool elite units like the Argyraspid phalanxes and Argyraspid Thorakitai.

    4. You're more recognized and respected by the other factions so to speak, so getting alliances, map info, and trade rights is easier with them than other faction from my experience.

    5. You're playing as the greatest of the Successor kingdoms. How can you not like that?


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

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    EBII Council Senior Member Kull's Avatar
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    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by DeathEmperor
    Well I heard from Fondor Yards that the Seleukid reforms would be working in .81 through the old Marians I think.

    My question is just how extensive will these reforms be? Will Arche Seleukeia get a whole new roster of units, same units with improved stats, or a combination of both? Just asking cause the Seleukids are my favourite faction and I love learning more about them, especially when it comes to EB.
    The Seleukid Reform does one thing and one thing only, it makes the Cataphract unit recruitable (Hellenikoi Kataphraktoi). For now the reform is simulated by the old marian_reforms trigger, although that will change.

    FWIW, here are the other units triggered into being by the vanilla marian_reforms (this is COMPLETELY different from - and unrelated to - the ingame Roman Marian Reform):

    1) Makedonian Hysteroi Pezhetairoi (came into being as a response to battling Roman units)
    2) Both Roman Liburnes (a later era unit not present in 272 BC)
    3) Five Saka Greek-style infantry units (in lieu of the Saka Reform)
    "Numidia Delenda Est!"

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    Member Member DeathEmperor's Avatar
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    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by Kull
    The Seleukid Reform does one thing and one thing only, it makes the Cataphract unit recruitable (Hellenikoi Kataphraktoi). For now the reform is simulated by the old marian_reforms trigger, although that will change.
    Oh I thought they were gonna get imitation legionnaries or something.

    Actually in my EB install I managed to get Hellenikoi Kataphraktoi after I fought some Baktrian Kataphracts in my current Seleukid campaign. Is this just for me or have others also gotten them this way in .8?


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  6. #6

    Default Re: A question about Seleukid reforms for .81

    Give me 5 good reasons why Seleukid is fun, and my next camp will be as them! :D
    easy:

    1) Tactical Difficulty: You've got so many fronts and potential enemies, it's a real tactical challenge to use your limited funds (even more limited in .81 when the economy is back to being super-hard) to protect your vast empire from all your neighbors.

    2) Strategic Diversity: You have to be good enough to fight not only well-drilled phalanxes from Ptolemy, but horse-archer armies from the steppe, heavy infantry armies from Pontus, Galatia, and Baktria (who also has some phalanxes- good ones too), and skirmisher armies from Arabia.

    3) Unit/Faction Diversity: You get to see more cool formations, skins, and factions from the very start of the game that most factions will see for their ENTIRE game!

    4) Cool-ness Factor: You're the heir to Alexander! Macedon is too small to be the true heir, and Ptolemy stole Alexander's body along with Egypt after he (probably) poisoned Alexander himself! You are the only "Empire" the game has from the start (well, maybe Carthage to a lesser extent) and get to be a Super-power from the start!!! A rise to power is cool, but who wouldn't like saying "Insolent fools! You dare challenge the might of Arche Selukia?" They also have a huge number of units and some of the sweetest units/skins in the game!!! (cataphracts, elite phalanxes, galatians, bajillions of mercs, etc)

    5) Possibilites: In 272, there's so much to do and conquer, and you're in a perfect position to do it! Do you abandon the east and build a Mediterranean Empire? Or do you leave Ptolomy to squeeze money out of that fetid lake and expand into India and dominate the middle and far east? Maybe you'll try to hold your empire together, and slowly expand on all fronts? Or abandon your far-flung provinces on all sides and build up a small super-nation in the nucleus of your empire before marching out again! So many questions, so many decisions, and all will have a global effect!

    6) eye-candy (this one is my opinion): coolest traits, phenominal skins, and maybe you'll try to recover Alexander's body?

    reason enough for you?
    =
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    Member Member Thaatu's Avatar
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    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by Imperator
    ...Ptolemy stole Alexander's body along with Egypt after he (probably) poisoned Alexander himself!
    Aagh, propaganda! Ban this man!

  8. #8
    Member Member DeathEmperor's Avatar
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    Default Re: A question about Seleukid reforms for .81

    Kickass post Imperator! *high fives*

    Always awesome to meet a fellow fanatic of the true heirs of Alexander!


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  9. #9

    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by Imperator

    6) eye-candy (this one is my opinion): coolest traits, phenominal skins, and maybe you'll try to recover Alexander's body?

    reason enough for you?
    =
    Well, Imperator, you've convinced me to play my next long campaign as the Seleukids, instead of the Ptolemies. One of the most interesting things is recovering Alexander's body. How does this work? Do you have to trigger something that gives you the oppurtunity, or just conquer Alexandria?

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  10. #10

    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by CaesarAugustus
    Well, Imperator, you've convinced me to play my next long campaign as the Seleukids, instead of the Ptolemies. One of the most interesting things is recovering Alexander's body. How does this work? Do you have to trigger something that gives you the oppurtunity, or just conquer Alexandria?
    Take Alexanderia, wait a turn, and destory the "coffen of alexander" thingie. Then have that general go to Pella and stay there for a turn.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  11. #11

    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by DeathEmperor
    Oh I thought they were gonna get imitation legionnaries or something.

    Actually in my EB install I managed to get Hellenikoi Kataphraktoi after I fought some Baktrian Kataphracts in my current Seleukid campaign. Is this just for me or have others also gotten them this way in .8?
    In EB, immitation legionnaires are called "Thorakitai". You must know their elite version the "Thorakitai Argyraspidai". To cut a long story short, when Romani would see "Thorakitai" they would call them "Immitation legionary".


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  12. #12
    Member Member DeathEmperor's Avatar
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    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by keravnos
    In EB, immitation legionnaires are called "Thorakitai". You must know their elite version the "Thorakitai Argyraspidai". To cut a long story short, when Romani would see "Thorakitai" they would call them "Immitation legionary".
    Ah now I get it! Thanks for clearing that up keravnos.

    So has it been fixed so that the AS can recruit hypaspistai too? Or will I have to wait till a later patch to make the *perfect (*in my mind) Seleukid army?


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  13. #13

    Default Re: A question about Seleukid reforms for .81

    Quote Originally Posted by DeathEmperor
    Ah now I get it! Thanks for clearing that up keravnos.

    So has it been fixed so that the AS can recruit hypaspistai too? Or will I have to wait till a later patch to make the *perfect (*in my mind) Seleukid army?
    Use Thorakitai Argyraspidai instead, they look cooler and are more manly than the hypaspistai. They take a monster 3 turns to recruit though.

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