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Thread: Merchant Bug

  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Merchant Bug

    Just noticed a Tobacco (wait, maybe Chocolate) resource in Brazil is right next to a river, and my merchants can't reach the tile to trade that resource. Minor bug, but hey.
    At the end of the day politics is just trash compared to the Gospel.

  2. #2
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Merchant Bug

    Quote Originally Posted by Caledonian Rhyfelwyr
    Just noticed a Tobacco (wait, maybe Chocolate) resource in Brazil is right next to a river, and my merchants can't reach the tile to trade that resource. Minor bug, but hey.
    I think you have to have the "surf board" developed to access that one. Or maybe, the "rubber dingy." Some sort of flotation device that your merchant will stand on in the river, while he clings to the poor tobacco plant for dear life so he isn't just swept downstream. Did I mention that he'll scream like a little girl because he thinks he'll drown? Don't worry, it's perfectly normal - the money will roll in no matter what the merchant sounds like.


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  3. #3
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Merchant Bug

    Yeah OK funny funny, but minor bugs need minor fixes, not difficult to stick it in with a patch,
    At the end of the day politics is just trash compared to the Gospel.

  4. #4
    Senior Member Senior Member Carl's Avatar
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    Default Re: Merchant Bug

    @ Foz:
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  5. #5
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Merchant Bug

    hmm....that shouldnt happen as most people put merchants on the resources in the new world and one would think that if there is a bug on one of the resources some1 wouldve pointed it out. Can u post a pic of it?
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  6. #6
    has a Senior Member HoreTore's Avatar
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    Default Re: Merchant Bug

    I've heard about it too in a few places. Never played to reach the new world however, I always want to play with a different faction/approach before that..

    However, the fix is VERY simple:

    open up descr_strat in the campaign folder. Then find the following:

    resource tobacco, 16, 179
    resource tobacco, 6, 149
    resource tobacco, 1, 149
    resource tobacco, 7, 137
    resource tobacco, 6, 124
    resource tobacco, 5, 117
    resource chocolate, 8, 68
    resource chocolate, 13, 133
    resource chocolate, 6, 137
    resource chocolate, 2, 112
    resource chocolate, 2, 122
    resource chocolate, 7, 124

    Find out which one is causing trouble, and move it one tile away. For example, if it's resource chocolate, 6, 137, change it to resource chocolate, 6, 138 or whatever will make it accessible.

    Voila! :)

    EDIT: If you don't know how to find positions, just use move_character:

    open up the console, and type move_character "Firstname Lastname" 16 179 to move him to the first tobacco plant. Do this on all the resources, and you'll find the position of the bugged one.
    Last edited by HoreTore; 02-05-2007 at 02:05.
    Still maintain that crying on the pitch should warrant a 3 match ban

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