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Thread: MTW mods.

  1. #1
    King of Randomness Member nara shikamaru's Avatar
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    Default MTW mods.

    I've looked around the guild, and seen some, and heard of incredible mods for MTW, and part of me would like to have a mod for my game, but my problem is the fact that all the mods i've seen require VI, and i only have vanilla MTW, i would get VI, but i don't have the money to put towards it right now, anywho i was wondering if anyone new of a mod for just MTW, that doesn't require VI? and if there aren't any... oh well better start saving for VI then.

    Oh and if i put another thread in the wrong area again, sorry to the admins or mods that watch over us here.
    "God grant me the serenity to accept the things I can not change, the courage to change the things that I can, and the wisdom to know where to hide the bodies."

  2. #2
    Senior Member Senior Member naut's Avatar
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    Default Re: MTW mods.

    This is the right place to post.

    You won't have to save up much it should be no more than $10. I think there is one, Patriacan - Total War.
    #Hillary4prism

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    But when one really knows, one has no need of religion. - Mahavyuha Sutra

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  3. #3
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: MTW mods.

    Yes, but you'll miss out on the 'true' mod experience without VI (which also improves several game flaws btw). Get it somewhere or buy gold edition right away....you won't regret it!
    Vexilla Regis prodeunt Inferni.

  4. #4

    Default Re: MTW mods.

    There is the MedMod for MTW 1.1 at:

    http://wes.apolyton.net/

    Its a good Mod and works well. Make sure you re patched up to 1.1

    Also here:

    http://www.gamespot.com/pc/strategy/...rt&om_clk=tabs

    plenty of mods for the early version.
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  5. #5
    Filthy Rich Member Odin's Avatar
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    Default Re: MTW mods.

    Quote Originally Posted by Tony Furze
    There is the MedMod for MTW 1.1 at:

    http://wes.apolyton.net/

    Its a good Mod and works well. Make sure you re patched up to 1.1

    Also here:

    http://www.gamespot.com/pc/strategy/...rt&om_clk=tabs

    plenty of mods for the early version.
    I second the medmod reccomendation. i used it many moons ago when i didnt have VI and its a fine mod.

    Still, you should be able to get VI I mean it shouldnt be more then 20.00 (with shipping) and then there are a lot of excellent mods to be had (pike and musket, XL, NTW to name a few)
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

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  6. #6
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: MTW mods.

    Not to diss VI in it's own right as it's a good expansion, but it's really all the mods that that justify the expense! I'd add to what others have said: with Hellenic, Napoleonic, ATW, XL, PMTW, Samurai you get LOADS of extra games for the price of one expansion disk. Go for it, you won't regret it (except when you have no life left after all your waking hours are consumed by all these amazing mods )
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  7. #7
    King of Randomness Member nara shikamaru's Avatar
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    Default Re: MTW mods.

    well all i can say is i like the medmod, its lots of fun for me, and makes the agme a little more interesting, but when it comes to finding the game VI, well when i did a search on some places that might have it all i get is Medieval II, and nothing else, well i'll just keep looking, i really wanna play it with the XL mod.
    "God grant me the serenity to accept the things I can not change, the courage to change the things that I can, and the wisdom to know where to hide the bodies."

  8. #8

    Default Re: MTW mods.

    Amazon UK is selling a few very cheap both used and new. In the US however Amazon is selling them at extortionate prices!!!??? Am I missing something here??

    This is what I found on ebay.com, with much better results on ebay UK.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  9. #9
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW mods.

    Quote Originally Posted by Caravel
    Amazon UK is selling a few very cheap both used and new. In the US however Amazon is selling them at extortionate prices!!!??? Am I missing something here??
    For some reason that I have yet to grasp, older games over here are often overpriced like that. Six years I bought a new copy of Spaceward Ho! (PC) for about $15-20.00. I then (like an idiot) managed to lose it about a year later. When I finally resolved to find and purchase myself a new copy last year, I was shocked (not to mention dismayed and outraged) that the copies available were now going for around $60-70.00.....

    But I digress. If nothing else, nara shikamaru, you can always purchase MTW Gold Edtion or MTW Battle Collection -- both are usually available for around $20.00 (U.S.). Both editions of the game contain the original Medieval plus Viking Invasion. There's no real difference between them, except that the Gold Edition is released by Sega, and the Battle Collection is released by Activision. You might have better luck (and pricing!) just by picking up one of those versions, rather than hunting for VI separately.
    "MTW is not a game, it's a way of life." -- drone

  10. #10
    Wandering Fool Senior Member bamff's Avatar
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    Default Re: MTW mods.

    It had been much the same story down here in the land of Oz...I got MTW for $9 (Au, so that's about US$7?)...nobody stocked VI, so I got it from ebay for about AU$15 (including postage)....

    Having done that, some retailers started selling the two bundled together for AU$20 or less!

  11. #11
    King of Randomness Member nara shikamaru's Avatar
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    Default Re: MTW mods.

    Yeah, well i might be getting Gold edition at my local EB store on Sunday or so, and will have VI for the XL mod i wanna download, but i have a couple of questions; first is why with the Medmod does the screen that has the 1st set of options say Viking Invasion on it now, and second how long might the XL mod take with a standard dial up that avgs about 40 kbp/s?
    "God grant me the serenity to accept the things I can not change, the courage to change the things that I can, and the wisdom to know where to hide the bodies."

  12. #12

    Default Re: MTW mods.

    Quote Originally Posted by nara shikamaru
    i have a couple of questions; first is why with the Medmod does the screen that has the 1st set of options say Viking Invasion on it now
    That graphic was probably included in the medmod, and has overwritten the original MTW v1.x graphic.
    Quote Originally Posted by nara shikamaru
    and second how long might the XL mod take with a standard dial up that avgs about 40 kbp/s?
    I would say no more than an hour? How often does your connection drop out? If it drops out every hour or sometimes before that you'll need a decent download manager. It is years since I've had dial up now, but you'll need to set up the download manager to remove that last few bits from the downloaded part of the file when the connection drops, otherwise it will become corrupted.

    Before you go installing mods, I'd recommend you have a go at vanilla VI. It has new units and a new campaign, so is definitely worthwhile.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  13. #13
    Member Member gunslinger's Avatar
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    Default Re: MTW mods.

    The best improvement you will see with VI is the pre-battle screen. You get to arrange all of your reinforcements ahead of time so you control the order in which they enter the battle. One other difference is that an army beseiging a castle will lose some troops, although not as many as the beseiged army. Of course, that is in addition to the new units and the whole new campaign that is offered.

    Some of my favorite things about the XL mod:

    It's very tough to get to that point where you have so much money you are unbeatable. No matter how big you get, you are always on a budget. This is because trade income is reduced and A.I. factions produce WAY more boats.

    NO LANDBRIDGES!

    There are more factions and less rebels, which adds some flavor.

    Some of the Provices are different. For example, you can no longer count on that single-border choke point in Cordoba to keep the Almohads from coming North, because Cordoba is divided into two provinces. Also, the vastly increased navies of the A.I. will sweep your navy aside and land troops all over your coastal areas if you're not careful.

    NO STUPID LANDBRIDGES!

    No more peasants in the game.

    Some of the new factions in XL start off quite small and poor in the Early era making them a real challenge. I had gotten to the point where vanilla VI was not challenging, and I was just going through the motions. On expert XL I actually lose games quite often. It's much more interesting.
    'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'

    —George Orwell

  14. #14
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: MTW mods.

    Quote Originally Posted by gunslinger
    On expert XL I actually lose games quite often. It's much more interesting.
    So do I, and it's especially interesting to lose against a giant Pope faction which you will likely face sooner or later but hey....it's fun! and the Byz finally got a pike unit...

    nevertheless my absolute favorite is MedMod 4.07, even if you can't start in High. It's well-crafted, it's hard and it does away with those tons of units recruitable by everyone, which helps the AI a lot. ...oh and did I mention it's hard? play as the Polish in Late and you'll understand me *shiver*
    Last edited by Deus ret.; 02-09-2007 at 22:46.
    Vexilla Regis prodeunt Inferni.

  15. #15

    Default Re: MTW mods.

    The Fall of Rome Mod version 3.1 for MTW/VI was just released today for download.

    This is a conversion of MTW to play as the Roman Empire during the 4th and 5th centuries when the barbarian hordes were seeking to bring about the downfall of the Empire.

    Can you undo history? Can you stop the Goths, the Vandals, the Visigoths, and Attila the Hun?

    See my signature to download the mod and to join the discussions :)


    Here is Part of the Readme of Fall of Rome version 3.1


    *** Fall of Rome version 3.1 Mod for Medieval Total War - Viking Invasion ***

    This mod is intended only for personal use and not for commercial use.

    Thank you for downloading and playing Fall of Rome v3.1.

    I'm a gamer just like you, and I enjoyed playing Fall of Rome Mod v3.0 by Max. However, it still felt unfinished, and since the original mod creator had moved on to other things, I thought it would be fun to "finish" this mod by making many changes to it, especially graphically.

    Version 3.1 is the result of the changes I have made to the Fall of Rome Mod. Take a look through this readme for more information regarding all the changes that have been made to the mod.

    For the best playing experience it is advisable to play any of the Roman factions in any of the five campaigns. They have the toughest position since all barbarian factions are trying to invade their territories. All other factions are also playable, so playing another faction should give you an interesting playing experience.

    Thanks

    Pericles

    Here are the changes in the mod:


    VERSION 3.1

    1) All known bugs to date have been fixed in version 3.1.

    2) There are 32 NEW pictures for the Info_picture parchment pages.

    3) All ships, for all factions, now have era-appropriate info-pics such as Triremes, Biremes, etc.

    4) All Roman factions now have full colour info_pics representing many of their respective units.

    5) There are 286 NEW portrait pictures for the King, General, Admiral, Emissary, Assassin, Spy, Prince, and Princess folders for all the Roman factions.

    6) The Crusader_building txt file was over-hauled, shortening build times for many buildings. Most building prerequisites, however, have NOT been changed. This should reduce the frustration, but not the challenge, of building military units. This should be a big boost to both the AI and player alike, since many buildings are often destroyed when a province has been invaded. This reduced building time should help get the players up to speed again when faced with having to re-build specific buildings.

    7) All siege engines and siege buildings have been removed from the game. No factions, including rebels, will have siege units. The AI is too incompetent to use siege equipment. By eliminating these units and buildings, the AI will now concentrate its funds and time on building useful buildings and military units. The AI will now field armies only with useful military units.

    8) Second and third tier Foundry Buildings will now produce a modest income in addition to improving faction stats such as morale.

    9) Certain Barbarian buildings such as Barbarian Invasion, Warrior Hold, etc will improve faction unit statistics such as morale, valour, discipline, etc. Right click on the appropriate buildings to see the specific trait boost.

    10) The Crusader_units txt file was reviewed, resulting in numerous changes to many units' stats. For example, ships for all factions, in all periods have now been balanced. All units in all Roman factions have been balanced. Generally, the more expensive the unit, the better it will be.

    11) Orthodox Bishops, Cardinals, Inquisitors, and GrandInquisitors have been removed from the game.

    12) The buildings - Cathedral, Monastary, Reliquary - are still buildable. However, instead of producing their respective agents (the Orthodox Bishops, Cardinals, Inquisitors, and GrandInquisitors), they will now increase morale AND produce a modest income.

    13) Bishops are buildable, but they are available ONLY in the LATE period, and, in addition to needing the Church, you will also need to build Shipyard4 and Foundry3. This will result in almost never seeing Bishops in the game.

    14) There is a new loading screen picture in keeping with the Roman theme. This indicates the version of the mod as well as listing mod credits.

    15) Start_pos files have been changed. Generally, all Roman factions in all campaigns receive slightly less starting income; most other factions receive slightly more income.

    16) All parchment info screens have been edited for spelling, grammer, etc....




    ***********

    A dozen factions have been re-named.

    There are dozens of new units in the mod:

    Balistarii
    Equites Mauri
    Sagittarii
    Milites Limitanei
    Domestici
    Legio Palatinae
    Legio Comitatensis
    Auxilia Palatina
    Equites Scutarii
    Equites Sagittarii Clibanarii
    Equites Dalmatae
    Lanciarii
    Scholae Palatinae
    Buccellarii
    Praetoriani
    Equites Catafractarii
    Cuneus Equitum
    Legio Pseudocomitatenses
    Romano-British warbands
    Milites Equites
    Milites Pedites
    Romano-british knights

    Alan cataphracts
    Sarmatian Heavy Cavalry
    Sarmatian infantry
    Bosphoran spearmen
    Bosphoran Royal cavalry

    Excubitores
    Foederati
    Skoutatoi Spearmen
    Kataphraktoi
    Byzantine Infantry
    Tagmata Cavalry
    Isaurian Infantry

    Visigothic Gardingi Cavalry
    Visigothic Cavalry
    Vandal Heavy Cavalry
    Rugian Warriors
    Turingian Warriors
    Scola Cavalry
    Breton cavalry
    Swabian swordsmen
    Heruli Warbands
    VisiGothic Infantry
    Ostrogothic Saiones Cavalry
    Ostrogothic Heavy Cavalry
    Gothic Spearmen
    Burgundian Infantry
    Saxon Infantry
    Alamannic Warbands
    Warbands
    Lombard Gasindii Cavalry
    Scara Infantry
    Farae warbands
    Gepid Lancers
    Gepid Infantry

    Avar Horse Archers
    Avar Heavy Cavalry
    Bulgar Royal Cavalry
    Slav cavalry
    Bulgar Cavalry
    Bulgar Infantry
    Hun Cavalry
    Hun Nobles

    Persian Clibanarii
    Sassanian infantry
    Diqan cavalry
    Turkish Tarkhan Cavalry
    Hephtalite Heavy Cavalry
    Khwarizmian HorseArchers
    Andalusian Cav
    Armenian Infantry
    Daylami infantry

    Half armoured horse

    plus other original MTW-VI units

    The mod has been tested only in single player, and it doesn't work with the original campmap\startpos campaigns.
    Last edited by Pericles; 02-11-2007 at 22:40.

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