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  1. #1

    Default Re: v7 aesthetics

    Here are the (impassable terrain) fixed maps and new textures that will appear in beta 8: SWbeta8_maps_textures_stats. It's a 24 MB download. This package also contains the castle maps which I worked on tonight, and a set of unit stat files of which only the MP unit stat file is different than the one in beta7. I replaced the castle towers with one of the smaller keeps, and the castles now look a lot more like they do in STW/MI.

    To install this package to STWmod beta7 first delete the \Savemaps and \Battle\Maps folders or all the maps in those two folders, and then unrar this package to your main STWmod beta7 game folder. Let it overwrite the texture files and the stat files. All the maps will be installed to the \Battle\Maps folder, and none to \Savemaps.
    Last edited by Puzz3D; 02-07-2007 at 02:49.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  2. #2

    Default Re: v7 aesthetics

    The "helmet" issue also happens in Honda clan troops and Tokugawa troops. Thanks for the download material, i'll try it in the weekend now, and i'll join you guys for the first time on this coming Sunday if there is space as i finally will have time in my hands hereafter.

    The intro clan texts are very informative (is Barocca reading Turnbull?), but can be improved and elaborated upon - for example the Tokugawa text views the clan from their position as Shoguns. It would be more appropriate if they are presented as another contestant for the Shogunate in the game.

    We are at your service for any advice/checks required language wise Tonno.

    Dozo yoroshiku onegaishimatsu

  3. #3

    Default Re: v7 aesthetics

    Originally posted by Puzz3D

    And "no" should be lowercase, and "kammi" as well apparently.
    On a quick note the double m in kami was a misprint from my part. In romaji (ie japanese spelled using roman/latin characters) kami (meaning broadly god) is spelled as kami, so the mod's spelling is correct. I dont think that altering cases is necesary for any reason, i just happen to writte it that way. It is the word sequence that i was pointing out. Thank you for the consideration in any case.

    The kami titles were granted by the eperor to certain daimiyos in exchange for faith and loyalty. They in turn could rise in status and confirm the divine descendance of their line that would open the highest offices to them.

    Funnily enough kami is a word dating to the polytheistic shinto religion. The kamis were plenty and usually associated with nature ie kamis' of the forest X river Y or mountain Z - pretty much like in the old celtic traditions. Since buddhism was established the one (main) god is referred to as kami sama which translates as sir/honourable/dear god. It is the same word used when addressing someone dear or of higher status in a formal fashion in the old days.
    Last edited by Noir; 02-07-2007 at 11:30.

  4. #4

    Default Re: v7 aesthetics

    Quote Originally Posted by excetchzebe1
    i'll join you guys for the first time on this coming Sunday if there is space as i finally will have time in my hands hereafter.
    No problem with space in online Samurai Wars games. We are currently using the beta5 for online play. You need all three downloads in my signature. Install STWmod beta5 to a clean MTW/VI v2.01 installation.
    Last edited by Puzz3D; 02-07-2007 at 14:03.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: v7 aesthetics

    The impassable terrain is fixed, and I already sent you the corrected terrain texture files and map files.
    Yes, I got them. Sorry for the confusion.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  6. #6
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: v7 aesthetics

    i'll join you guys for the first time on this coming Sunday if there is space
    By all means, we need fresh victims.
    You could check out some MP replays to see what's going on online. The battles are a lot different from SP. Unit stats etc still apply but the tactics used are different. It's rather typical to bring 4 teppos for example. This usually leads to a shootout/ skirmish phase between the teppo lines where each player tries to get the upper hand with CavArchers or Yari Cav. You'll also get an idea for army composition that way. But that is really intuitive, you get 9000 Koku to buy your army and we play without upgrades. That means each unit performs as expected and you don't have to count any valour flags on the units to determine their combat factor. A Yari Samurai is a Yari Samurai. There're no v6 w3 Yari Sams.

    I've also posted on TWC as there was a question on SamWars MP. It may well be that we can recruit some players there, too.
    Last edited by R'as al Ghul; 02-07-2007 at 14:49.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  7. #7

    Default Re: v7 aesthetics

    Posted by R'as Al Ghul

    The battles are a lot different from SP. Unit stats etc still apply but the tactics used are different. It's rather typical to bring 4 teppos for example. This usually leads to a shootout/ skirmish phase between the teppo lines where each player tries to get the upper hand with CavArchers or Yari Cav. You'll also get an idea for army composition that way. But that is really intuitive, you get 9000 Koku to buy your army and we play without upgrades. That means each unit performs as expected and you don't have to count any valour flags on the units to determine their combat factor. A Yari Samurai is a Yari Samurai. There're no v6 w3 Yari Sams.
    Already done, but having difficulties in seeing them. I downloaded the necessary stuff from the stickyied thread. I can watch the replays till fighting really begins in the skirmish phase, then the frame rate goes berserk/very slow and only the sound really shows evidence of progress in the battle.

    I saw a 4v4: it was Puzz+Tosa vs R'as+CBR and later on Tomi joined - the October 22nd games. I tried another one (November probably the next), but still the same problem.

    By the way they are very nice battles.

    I also agree on the no upgrades policy that makes it a tactics only battle. I'll have to work hard initially on cooordination and speed i guess so (quite) a few beatings by the textbook are imminent for you guys. I have no multiplayer experience - i was drawn to the idea especially for this mod by reading Puzz's posts.

    Hence my location, which from Sunday will change
    Last edited by Noir; 02-07-2007 at 15:02.

  8. #8
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: v7 aesthetics

    Quote Originally Posted by excetchzebe1
    Already done, but having difficulties in seeing them. I downloaded the necessary stuff from the stickyied thread. I can watch the replays till fighting really begins in the skirmish phase, then the frame rate goes berserk/very slow and only the sound really shows evidence of progress in the battle.
    Awww, what a pity.
    I guess you've read all the posts in there, too?
    This is important and the location of the map files:
    And for future reference, this is what you need for correct replay of replay files:
    - replay files
    - startpos
    - unit_prod
    - projectiles
    - map files in correct folder
    I've one idea what may cause this: We've updated the unit_prod file at some point but we kept the name of the file. unit_prod_10 or something could either include beta10 or beta11 stats. So, even if the unit_prod file that came with the download has the same name as your current one, you can try to swap it.
    Try to turn sound acceleration down in dxdiag and turn hardware mixing off (in game sound options). That may help with the frame rate.
    I'll try one of the downloads on my current beta_5 install. I'd hate it if people couldn't watch them properly.

    R'as

    Edit: I can determine from the .vrp files which map was played and where it was stored. That may be useful in future.
    Last edited by R'as al Ghul; 02-07-2007 at 15:31.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  9. #9

    Default Re: v7 aesthetics

    Quote Originally Posted by R'as al Ghul
    Yes, I got them. Sorry for the confusion.
    The new package I posted supersedes what I sent you because I've moved all maps into \Battle\Maps and I changed all the castle maps. Last night I started retexturing one of the large MTW custom maps, and it's a lot of work. I don't know how many I can get done before beta8 is ready.


    Quote Originally Posted by R'as al Ghul
    you get 9000 Koku to buy your army and we play without upgrades.
    There is actually no rule against upgrades (there are no rules at all), but upgrades are not worth what they cost unless you can catch a player off guard.


    Quote Originally Posted by excetchzebe1
    I can watch the replays till fighting really begins in the skirmish phase, then the frame rate goes berserk/very slow and only the sound really shows evidence of progress in the battle.
    That could be a sound issue. In the game's options menu, lower sound quality to medium and uncheck hardware mixing as R'as suggests. What computer system do you have (cpu, video, sound, os)?
    Last edited by Puzz3D; 02-08-2007 at 01:18.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  10. #10

    Default Re: v7 aesthetics

    At the moment i'm stack with my laptop that has a:

    1.4 mobile Intel celeron M
    Intel xtreme graphics 2 video adapter & accelerator
    XP Win home edition
    Intel AC 97Audio controller

    *EDIT* I mean stuck - gee being a TW fan really takes its toll!
    Last edited by Noir; 02-08-2007 at 01:30.

  11. #11

    Default Re: v7 aesthetics

    The cpu should be fast enough except it's only a Celeron. The AC 97 sound could be a problem. Lowering sound quality to minimum and using hardware acceleration might take some load off the cpu, but as a rule we have players uncheck hardware acceleration. A potential problem is that the game doesn't support laptops. Do you get adequate framerate in 1v1 against the AI using full 16 unit armies?

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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