i think that the expansion of the Zuskanian's tribes in middle pohonistria should be the next Total War![]()
i think that the expansion of the Zuskanian's tribes in middle pohonistria should be the next Total War![]()
Lol, who'd have thought everyone would disagree.
My opinion is that an expansion should concentrate on improving what we have now, better diplomacy and sea battles.
The next game is a different matter though, I don't like the gunpowder era's myself but I would prefer that over the America's I doubt I would even buy it.
I'm holding out for 'History: Total War'. You start in 10,000 BC with a sharp stick, and over the course of thirteen thousand turns you work your way up to main battle tanks, nuclear weapons, and directed energy guns.
Heh, Japan would be a great setting for an expansion. What would be nice is that they'd, indeed, expand the map to the East. Ah, Japan, China, etc.
If it's true that the expansion's gonna be about the Americas, then-- mehh, I won't get it.
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I dislike the idea of an Asia TW, it's half fictional and aims at pleasing all those that "can't play with 10 unit types" and "one civilisation" which shouldn't be a problem if playing like so accounts for good gameplay with immersive details and atmophere as was the case with STW.
As for revisiting Sengoku i doubt that we will see it in an expansion or a proper release and judging from the new releases it's for the best.
I like Diotaveli's East Indies idea. Never been done before and lots of diversity there.
I'd like to see something I've tentatively named Caveman:Totalwar as a release at some point. Go all the way back to a point where on turn 1 of the game the event that triggers it all is "A group of hunters got the idea to settle down and grow grain on the same spot every year". You start off with your only recruitable unit being 'rabble' (club armed thugs basically-oh yeah!) and carry on from there up to maybe around 1000 BC. Lots of nifty events like introducing the concept of organized soldiers, slings and bows for war not hunting, domesticating the horse (amongst other critters), the wheel, Sumerian clock and calendar for better agriculture, Beer (had to throw that in! LOL), creation of primitive armors and first massed spear tactics, etc
Personal opion but I'd like to see it done![]()
There is more to Asia then China excetchzbe1, depending on the the time period. Lots of history you could use for a TW game, biggest among which would probably be the Romance of the Three Kingdoms era. Probably set it in the Yellow Turban rebellion leading up tot he founding of the three kingdoms. As for unit types why would Asia have less? You have the base types just like Europe, then the specializations and unique types depending apon region.
As for half-fictional I don't see why you'd say that, I mean asian countries conquered as large of empires as Europeans throughout their history. Anyway, just thought i'd respond since it bugs me when people think an Asia centered game would be like three units and a couple civs slugging it out. Read up on the Romance of the Three Kingdoms era, you'll see its a perfect setting.
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
I agree, China has plenty of complexity all its own. It's not some single nation or culture either, its a group of related and competing ones. In a lot of ways, under some emperors China was more like western europe unde the pope.
There really should be eras for it, and faction spawns, but thats something a lot of us want anyway. And China also had a Mongol invasion...
Africa and pre-Columbian America just didn't have enough powerful factions that were contemporaries of each other.
There are plenty of great unit types available for an Asia TW. Everything from Shogun, everything from the Mongol hordes, China's somewhat different soldiers in various factions... a unit full of guys carrying baskets full of rockets could fun! You could even stretch it to India... and that brings a whole slew of new religions and types of soldiers. Just because no one took over the whole region... oh wait, nobody did in Europe either.
Asia TW would be awesome. Heck, have the earliest era be 1000 AD and have a full world map and throw everything in from M2TW too! It could literally be impossible to conquer the whole world. But that doesn't have to be the point of the game either... But even that could be feasible if a more involved vassal system was created.
What if technological development was done differently? What if instead nations invested money to improve the random chance of developing an ability (and getting it FIRST)? The odds could be balanced out so that most developments would happen within a decade or two of the actual historical occurrence. But if someone went and threw an insane amount of money at something... you might see deep sea vessels sooner or cannons earlier. Might be tough. You would want a model for technological propagation between factions... alliances, trading, battlefied encounters, etc and how they alter the odds of picking up a trick from another faction.
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I never said that Asia is a bad setting. I agree with you that its history offers plenty of opporunity including Thailand, Vietnam and India. The three kingdoms is another classic setting used countless times (like in kohei games). The wars with the Mongols and the Mongols themselves, of course.Originally posted by Chaos Lord
There is more to Asia then China excetchzbe1, depending on the the time period. Lots of history you could use for a TW game, biggest among which would probably be the Romance of the Three Kingdoms era. Probably set it in the Yellow Turban rebellion leading up tot he founding of the three kingdoms. As for unit types why would Asia have less? You have the base types just like Europe, then the specializations and unique types depending apon region.
As for half-fictional I don't see why you'd say that, I mean asian countries conquered as large of empires as Europeans throughout their history. Anyway, just thought i'd respond since it bugs me when people think an Asia centered game would be like three units and a couple civs slugging it out. Read up on the Romance of the Three Kingdoms era, you'll see its a perfect setting.
I am all for these options.
What i dislike is the idea of mixing all this together that is often proposed as a counter argument instead of a Sengoku Jidai centred campaign . The "10" unit types refers to this as well.
I am for anything in a historical context as you suggest. I am against though a fictional mish mash that sets Samurai against war elephants just because "10 unit types (of Sengoku) suck".
I apologise for being vague.
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Last edited by Noir; 02-08-2007 at 01:10.
CA developer interested in Shogun as the next TW game should check out the Samurai Invasion by Stephen Turnbull, Imjin War by Samuel Hawley and The Immortal Yi Soon-Shin (English sub) all available in amazon.com.
Not only do these books and dramas covered the actual warfare among Hideyoshi's samurai with Korea and China in detail but also, in this war, one of the critical area was the naval warfare -something that CA has completely overlooked in the past and should not overlook no longer.
IMHO, the Imjin War was the perfect backdrop, on the Japan side you have Hideyoshi with his ashigaru musketeers, on Korea (Chosun) side you have the guerrillas, warrior monks and of course, the Immortal Yi Soon-Shin and his awesome turtle ship and then there was the Ming Chinese whose human wave was one of the deciding factor of the war.
To stretch the history a little as to enhance the game play, we could even add the following elements into the game: there was the Mongol Manchurian horde led by the charismatic Nurhaci; the zealous Catholics from the land of Conquistadors who wanted to do to Japan and China what their peers had done to the Aztecs and the Incas...
I guess I should open a new thread to discuss my idea.
For the next TW game, I'd like Asia:TW. Starting from around the birth of the Yuan Dynasty (from Temujin uniting the Mongolian tribes to become Khan, then conquer Jin, Song, Hsia,...). Expand West to see MTW. Expand East to see STW. Expand South for a totally new experience.
As for the M2TW expack, I would prefer expanding East rather than the New World.
Since the TW game has a non-existant dipolomacy feature the Shogun era makes a perfect total war game. There´s a strong feeling amongst gamers that this era should be revisited. Have a look here and vote:
https://forums.totalwar.org/vb/showthread.php?t=77631
wat about martian assault total war :)
thats fine, just as long is it isnt more europe or america![]()
my vote is still with japangod i loved shogun, but when i go to play it now its just so dated and the diplomacy makes rtw seem like it was made by the united nations, your lucky if any alliance lasts 2 turns...i guess you could argue that alliances changed daily in that period, i still remember my first game of shogun, mori's broke alliance 2 turns after i made the pact...my adviser calling them worthless dogs only fueled my anger
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one of those memories that stick with you![]()
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Originally Posted by sabutai
We haven't had any Total War games with any America in them yet. (well, M2TW has a little bit of Aztecs - but that hardly counts)
I support Israel
ahhh but you purposely excluded me saying europe...a classic example of a statement being taken out of context![]()
if you wanna do america, fine; but it couldnt be done in an expansion, its far too complex a situation, and frankly cant be done with the "total war" style gameplay, ca would need to reinvent the franchise to make a game thats even halfway decent.
whats the angle? 3 european powers on the americas to fight it out against each other and those poor hapless indians, standing around much like rebels waiting to have a "province" taken?
i think your banking too much on the creativity of the creative assembly to ever have this come to fruition, other than a shameless title to sell units![]()
even a napoleanic expansion would be rather bland in my opinion, and too easy.
yet i think most are correct, it will be either a napoleanic or american expansion, it simply makes sense from the view of getting units sold
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
I ought to be ashamed for taking your statement out of context.Originally Posted by sabutai
I don't think the expansion will be Napoleon, I think the expansion will be the colonization of America (or maybe the Rennaisance?) and then the next game Napoleon.
I support Israel
Bring on the sea battles. I am not a fan of the auto-resolve. I also like the idea of the Napoleonic era. It would be good to just carry on into the next time period where M2TW finishes. That way we could go from the Roman times (RTW/BI) all the way up to and maybe even into WW1. There are many games beyond that period so it would be good to stop at that point. Also, yes to a Shogun remake with the new engine. Would be cool!!!![]()
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