Quote Originally Posted by King Bob VI
3.) Does anyone else tend to neglect siege weapons? I very rarely build the siege works line of buildings and I never have catapaults or trebs in any of my armies. I just build rams and towers when i get to a city. Am I missing out on some big advantages here?
The big advantage of siege weapons IMO is the ability to assault the turn you arrive. This often lets you fight a small garrison instead of a large enemy force lurking nearby.

For catholic factions, it also offers the advantage of taking a city before you get the pope warning. I have been know to spend my 7 turn pope warning period positioning armies with cannon next to 3-4 enemy cities. The turn the pope warning expires, you take them all which usually results in another pope warning.

Catapults are generally not worth much more besides knocking a quick hole in the wall or gate so you can rush in and overwhelm. A couple cannons can usually take out all the towers around your breach as well making more defended targets fair game.

I tend not to build siege buildings, but to rely on capturing cities that have them. You want to make them near the front anyway. They take too long to lug up from the rear of the empire.